GAME-BASED PROGRAMMING TRAINING FOR BEGINNERS IN THE PYGAME ZERO ENVIRONMENT - SAMPLE ASSIGNMENTS WITH PYTHON TURTLE GRAPHICS

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH Mathematics and Informatics Pub Date : 2023-04-28 DOI:10.53656/math2023-2-6-gam
Rosi Georgieva
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Abstract

In recent years, an increasing digitalization has been observed in all spheres of life on a global scale. The demand for specialists in the field of ICT requires their preparation to start at school with the study of programming and IT. Good practices and increasing interest in game-based learning are observed at all levels of secondary education. Different environments, programming languages and learning approaches is used in the Computer Modeling and Informatics disciplines. The focus of the article are sample tasks and methodical implementation for nonprofiled training in programming for high school students by creating games. The terminology related to game-based learning and the role of tasks in mastering learning content are presented. The main focus is on creating fun games implemented in Python programming language using turtle graphics in Mu programming environment. The sample tasks are supported by methodical instructions. Guidelines are also given for their use in training. In the conclusion, the possibilities for training in programming in profiled and non-profiled high schools are discussed.
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在pygame零环境中为初学者提供的基于游戏的编程训练-使用python龟图形的示例作业
近年来,在全球范围内,生活的各个领域都观察到越来越多的数字化。对信息和通信技术领域专家的需求要求他们在学校开始学习编程和信息技术。在中学教育的各个层次都观察到良好的做法和对基于游戏的学习日益增长的兴趣。计算机建模和信息学学科使用不同的环境、编程语言和学习方法。本文的重点是通过创建游戏为高中生提供非概要性编程培训的示例任务和系统实现。介绍了与基于游戏的学习相关的术语以及任务在掌握学习内容中的作用。主要重点是在Mu编程环境中使用海龟图形,用Python编程语言实现有趣的游戏。示例任务由有条不紊的指令支持。还提供了指导方针,供他们在培训中使用。在结论部分,讨论了在重点高中和非重点高中进行编程培训的可能性。
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Mathematics and Informatics
Mathematics and Informatics EDUCATION & EDUCATIONAL RESEARCH-
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50.00%
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40
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