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DATA STRUCTURE KNOWLEDGE MANAGEMENT THROUGH BLENDED LEARNING 基于混合学习的数据结构知识管理
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-4-dat
Valentina Dyankova, Milko Yankov
The authors focus on the implementation of blended learning for constructing knowledge of Data Structures. One of the challenges of blended learning is to provide a model for creating an integrated learning environment that ensures an effective learning process. The purpose is to identify key processes, learner’s roles and learning situations, as well as to propose a decomposition of the learning process into manageable learning units using a blended learning approach. An example online data structure system – one developed by the authors that implements experiential learning – is proposed as an illustration of an online blended learning component.
作者着重讨论了混合学习在构建数据结构知识方面的实现。混合式学习的挑战之一是提供一种模型,用于创建确保有效学习过程的集成学习环境。目的是确定关键过程、学习者的角色和学习情况,并提出使用混合学习方法将学习过程分解为可管理的学习单元。一个在线数据结构系统的例子——一个由作者开发的实现体验式学习的系统——被提出作为一个在线混合学习组件的例子。
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引用次数: 0
AN APPLICATION OF ELEMENTS OF THE QUADRILATERAL’S GEOMETRY FOR SOLVING NON-STANDARD PROBLEMS 四边形几何元素在解决非标准问题中的应用
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-2-ana
J. Tabov, Veselin Nenkov, Asen Velchev, Stanislav Stefanov
Lately, the foundations of a complete geometry of the quadrilateral were laid, built in analogy of the classical geometry of the triangle. Several articles were devoted to it, the PhD-dissertation work of one of the authors of this article (Stefanov, St. 2020), and a book encompassing it in its entirety is soon to be published. This publication aims to convince the readers in the benefits of studying this geometry. During the last years the rubrics „Contest problems“ and „Problems М+“ of the journals „Mathematics and Informatics“ and „Mathematics Plus“ included difficult problems, whose solutions are complex for somebody who doesn't know and doesn't use elements of the quadrilateral’s geometry. Knowing the properties of the remarkable points, lines and circles, as well as the mappings in the quadrilateral, which are subjects of its geometry, not only provides ideas for solving this problem, but also serves for their implementation (to carry out the solution). This was shown once in (Nenkov, Stefanov & Haimov 2020). We will confirm it here again, with new interesting examples.
最近,一个完整的四边形几何的基础奠定了,建立在经典几何三角形的类比。有几篇文章专门讨论它,这篇文章的作者之一的博士论文工作(Stefanov, St. 2020),一本完整包含它的书即将出版。本出版物旨在使读者相信研究这种几何的好处。在过去的几年里,《数学与信息学》和《数学Plus》杂志的标题“竞赛问题”和“问题М+”包括了一些难题,这些难题的解决方案对于不了解和不使用四边形几何元素的人来说是复杂的。了解作为四边形几何主题的重要点、线、圆的性质以及四边形中的映射关系,不仅为解决这一问题提供了思路,而且有助于它们的实施(实现解决方案)。这在(Nenkov, Stefanov & Haimov 2020)中显示过一次。我们将用新的有趣的例子再次证实它。
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引用次数: 0
GAME-BASED PROGRAMMING TEACHING FOR BEGINNERS IN PYGAME ZERO MODE – SAMPLE PYTHON TASKS. PART II – PYGAME LIBRARY 基于游戏的编程教学初学者在pygame零模式-样例python任务。第二部分- pygame库
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-3-gam
Rosi Georgieva
This article is a natural continuation of its first part, published in the journal “Mathematics and Informatics”, where the terminology related to game-based learning and the role of tasks in learning the learning content, as well as example tasks and methodical implementation for non-profiled training in programming for high school students through the creation of games, are presented using Python's turtle graph. This article follows the structure of its first part and focuses on example tasks implemented with the Python programming language, the Pygame library, and the Mu programming environment. The sample tasks are supported by methodical instructions. Guidelines are also given for their use in training. In the conclusion, the possibilities for game-based programming learning in profiled and non-profiled high schools are discussed using the Pygame Python library.
本文是第一部分的自然延续,第一部分发表在《数学与信息学》杂志上,其中与基于游戏的学习相关的术语和任务在学习学习内容中的作用,以及通过创建游戏为高中生编程进行非概要训练的示例任务和系统实现,使用Python的海龟图来呈现。本文遵循第一部分的结构,重点介绍使用Python编程语言、Pygame库和Mu编程环境实现的示例任务。示例任务由有条不紊的指令支持。还提供了指导方针,供他们在培训中使用。在结论部分,使用Pygame Python库讨论了在概要高中和非概要高中进行基于游戏的编程学习的可能性。
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引用次数: 0
USING SENSORS TO DETECT AND ANALYZE STUDENTS’ ATTENTION DURING ROAD SAFETY TRAINING IN PRIMARY SCHOOL 利用传感器检测和分析小学生道路安全训练时的注意力
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-7-usi
S. Stavrev, Ivelina Velchevа
In this study, we use two sensors – Kinect v 2.0 and Tobii 5.0 in order to detect and measure the attention levels of primary school students during the road safety educational classes. We use custom-developed road safety serious games for conducting the experiments with students in primary schools. One of the evaluation tools is a web-based e-book – a digital representation of a traditional textbook. The other tool is a 3D virtual platform for safety on the road. Both tools are developed using Unity 3D. Finally, we compare the selected road safety educational tools, discuss their strengths and weaknesses and draw conclusions.
在本研究中,我们使用Kinect v 2.0和Tobii 5.0两种传感器来检测和测量小学生在道路安全教育课上的注意力水平。我们使用特别设计的道路安全严肃游戏,与小学生进行实验。评估工具之一是基于网络的电子书——传统教科书的数字表示。另一个工具是用于道路安全的3D虚拟平台。这两个工具都是使用Unity 3D开发的。最后,我们比较了所选择的道路安全教育工具,讨论了它们的优缺点并得出结论。
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引用次数: 0
FLIPPED CLASSROOM AND TRADITIONAL METHOD IN TEACHING MATHEMATICS IN BULGARIAN SCHOOL 保加利亚学校数学教学中的翻转课堂与传统教学方法
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-5-fli
Evgeniya Nikolova
Flipped learning is an educational technique in which students engage with instructional materials outside of class (such as films, texts, or interactive tutorials) while using class time for active learning tasks such as problem-solving, group work, and discussions. Flipped learning can be a particularly effective strategy in the context of school-based mathematics education. By allowing for greater differentiation, engagement, and interactivity, it can help to support the learning needs of all students and promote deeper understanding of mathematical concepts. This article looks at some key aspects of the implementation of the flipped classroom in mathematics education and suggests a possibility for its combination with the traditional model of mathematics education in Bulgarian schools to achieve more efficient and effective learning.
翻转学习是一种教育技术,学生在课堂外参与教学材料(如电影、文本或交互式教程),同时利用课堂时间进行主动学习任务,如解决问题、小组工作和讨论。翻转学习在学校数学教育中是一种特别有效的策略。通过允许更大的差异化、参与度和互动性,它可以帮助支持所有学生的学习需求,并促进对数学概念的更深入理解。本文着眼于在数学教育中实施翻转课堂的一些关键方面,并提出了将其与保加利亚学校传统数学教育模式相结合的可能性,以实现更高效和有效的学习。
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引用次数: 0
GRAPHIC CULTURE OF CONSTRUCTIVE MODELING OF FIGURES IN METRIC STEREOMETRY 立体几何学中图形构造造型的图形文化
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-6-gra
Ivan G. Lenchuk, Alla Prus
Two approaches for drawing of stereometric objects by a constructive method are presented using algorithms designed to help solve problems in the construction of correct, visual and easy-to-draw drawings. The first approach is based on operations borrowed from engineer drawing, where standardized axonometric projections guarantee the quality of drawings. The second one is based on the experience of many generations of teachers and practitioners. A list of methodological advice has been proposed. The analytical method of reasoning in computational problems is promoted, the method of combining with the image plane is established, which visualizes the way to the result, adds empiricism to the discipline. The presented statistical survey among mathematics teachers demonstrates their attitude to the constructive solution of stereometric problems. The advantages and disadvantages of teaching constructivism methods are highlighted. It has been established that the skills of qualitative drawings contribute to the formation of life competencies of pupils.
提出了用构造法绘制立体物体的两种方法,这些方法使用的算法旨在帮助解决绘制正确、直观和易于绘制的图形的问题。第一种方法是基于工程师图纸的操作,其中标准化的轴测投影保证了图纸的质量。第二个是基于几代教师和实践者的经验。提出了一份方法建议清单。推广了计算问题的解析推理方法,建立了与图像平面相结合的方法,使结果的路径可视化,增加了学科的经验性。通过对数学教师的统计调查,可以看出教师对立体问题建设性解的态度。强调了建构主义教学方法的优缺点。它已经确定,定性绘图的技能有助于学生的生活能力的形成。
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引用次数: 0
OVERVIEW AND DEVELOPMENT IN THE PROFESSIONAL INTERESTS OF GRADUATE STUDENTS 研究生专业兴趣的概述与发展
IF 0.2 Pub Date : 2023-06-30 DOI: 10.53656/math2023-3-1-ove
N. Pavlova
In this article, we will analyze the needs, interests and realization of the students of Faculty of mathematics and computer science of Konstantin Preslavsky University of Shumen, preparing to become teachers of mathematics, informatics, computer modeling and information technologies. The group we are considering are the students of Bachelor’s and Master’s degree. The data for students who choose to graduate with thesis defense are being studied. The aim is to track the trends and the reflection of current methodological directions in the interests of students. A classification is proposed in the main areas in which students choose to work. A content analysis of the protected developments in the period 2014 – 2022 was made. The realization of the students was tracked. Ideas that are to be realized in diploma thesis in the future are marked.
在本文中,我们将分析舒门大学数学和计算机科学学院学生的需求,兴趣和实现,准备成为数学,信息学,计算机建模和信息技术教师。我们考虑的群体是学士和硕士学位的学生。选择论文答辩毕业的学生的数据正在研究中。其目的是跟踪趋势和反映当前的方法方向在学生的利益。对学生选择工作的主要领域进行分类。对2014 - 2022年保护开发项目进行了内容分析。跟踪学生的实现情况。指出了今后在毕业论文中要实现的想法。
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引用次数: 0
CONSTRUCTING THE COMMON PERPENDICULAR OF TWO SKEW LINES 构造两条斜线的公垂线
IF 0.2 Pub Date : 2023-04-28 DOI: 10.53656/math2023-2-2-con
Mitko Kunchev
The article presents a method for constructing the common perpendicular of two skew lines in a given polyhedron. The method is based on constructing the intersecting line of two planes that are respectively perpendicular to the two skew lines. The common perpendicular is constructed parallel to this line so that it intersects the skew lines. Examples of constructing the common perpendicular of skew lines in a cube, a right triangular prism, and a regular tetrahedron are considered.
本文给出了一种构造给定多面体中两条斜线的共垂线的方法。该方法基于构造分别垂直于两条斜线的两个平面的相交线。公垂线与这条线平行,因此它与斜线相交。考虑了在立方体、直角棱柱和正四面体中构造斜线的共垂线的例子。
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引用次数: 0
GAME-BASED PROGRAMMING TRAINING FOR BEGINNERS IN THE PYGAME ZERO ENVIRONMENT - SAMPLE ASSIGNMENTS WITH PYTHON TURTLE GRAPHICS 在pygame零环境中为初学者提供的基于游戏的编程训练-使用python龟图形的示例作业
IF 0.2 Pub Date : 2023-04-28 DOI: 10.53656/math2023-2-6-gam
Rosi Georgieva
In recent years, an increasing digitalization has been observed in all spheres of life on a global scale. The demand for specialists in the field of ICT requires their preparation to start at school with the study of programming and IT. Good practices and increasing interest in game-based learning are observed at all levels of secondary education. Different environments, programming languages and learning approaches is used in the Computer Modeling and Informatics disciplines. The focus of the article are sample tasks and methodical implementation for nonprofiled training in programming for high school students by creating games. The terminology related to game-based learning and the role of tasks in mastering learning content are presented. The main focus is on creating fun games implemented in Python programming language using turtle graphics in Mu programming environment. The sample tasks are supported by methodical instructions. Guidelines are also given for their use in training. In the conclusion, the possibilities for training in programming in profiled and non-profiled high schools are discussed.
近年来,在全球范围内,生活的各个领域都观察到越来越多的数字化。对信息和通信技术领域专家的需求要求他们在学校开始学习编程和信息技术。在中学教育的各个层次都观察到良好的做法和对基于游戏的学习日益增长的兴趣。计算机建模和信息学学科使用不同的环境、编程语言和学习方法。本文的重点是通过创建游戏为高中生提供非概要性编程培训的示例任务和系统实现。介绍了与基于游戏的学习相关的术语以及任务在掌握学习内容中的作用。主要重点是在Mu编程环境中使用海龟图形,用Python编程语言实现有趣的游戏。示例任务由有条不紊的指令支持。还提供了指导方针,供他们在培训中使用。在结论部分,讨论了在重点高中和非重点高中进行编程培训的可能性。
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引用次数: 0
THE ALGORITHMIC TASKS FROM THE STATE GRADUATION EXAMINATION IN THE PROFILING SUBJECT OF INFORMATICS FOR 2022 2022年信息学分析科目国家毕业考试中的算法任务
IF 0.2 Pub Date : 2023-04-28 DOI: 10.53656/math2023-2-4-exa
Krassimir Manev
In the academic year 2021/2022, the State Matriculation Exam (the examination taken at the end of Secondary education to qualify for entry into University) was held for the first time for the students studying the profiling subject of Informatics in the Bulgarian secondary school. The article examines the tasks from the two sessions of the exam, which are supposed test the ability of high school students to select/create algorithms. The conditions to which a task of this type must meet and to what extent the tasks of the two exam topics satisfy these conditions are examined in detail.
在2021/2022学年,首次为保加利亚中学信息学概况学科的学生举行了国家入学考试(中学教育结束时参加的有资格进入大学的考试)。本文考察了两部分考试中的任务,这两部分考试旨在测试高中生选择/创建算法的能力。这类任务必须满足的条件,以及两个考试主题的任务满足这些条件的程度,都将被详细审查。
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引用次数: 0
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Mathematics and Informatics
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