A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification

Markus Krause, M. Mogalle, Henning Pohl, J. Williams
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引用次数: 126

Abstract

Many MOOCs report high drop off rates for their students. Among the factors reportedly contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity in MOOCs. This paper investigates the potential of gamification with social game elements for increasing retention and learning success. Students in our experiment showed a significant increase of 25% in retention period (videos watched) and 23% higher average scores when the course interface was gamified. Social game elements amplify this effect significantly -- students in this condition showed an increase of 50% in retention period and 40% higher average test scores.
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一个有趣的游戏改变者:通过社交游戏化促进在线教育中的学生留存率
许多mooc课程报告说,他们的学生退学率很高。据报道,造成这种情况的因素包括缺乏动力、孤立感和mooc缺乏互动性。本文探讨了游戏化与社交游戏元素在提高留存率和学习成功率方面的潜力。在我们的实验中,当课程界面被游戏化时,学生的留存时间(观看视频)显著增加了25%,平均分数提高了23%。社交游戏元素显著放大了这种影响——在这种情况下,学生的留存时间增加了50%,平均考试成绩提高了40%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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