Fast segment insertion and incremental construction of constrained delaunay triangulations

J. Shewchuk, Brielin C. Brown
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引用次数: 21

Abstract

The most commonly implemented method of constructing a constrained Delaunay triangulation (CDT) in the plane is to first construct a Delaunay triangulation, then incrementally insert the input segments one by one. For typical implementations of segment insertion, this method has a Θ(kn2) worst-case running time, where n is the number of input vertices and k is the number of input segments. We give a randomized algorithm for inserting a segment into a CDT in expected time linear in the number of edges the segment crosses, and demonstrate with a performance comparison that it is faster than gift-wrapping for segments that cross many edges. A result of Agarwal, Arge, and Yi implies that randomized incremental construction of CDTs by our segment insertion algorithm takes expected O(n log n + n log2 k) time. We show that this bound is tight by deriving a matching lower bound. Although there are CDT construction algorithms guaranteed to run in O(n log n) time, incremental CDT construction is easier to program and competitive in practice. Moreover, the ability to incrementally update a CDT by inserting a segment is useful in itself.
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约束delaunay三角剖分的快速分段插入和增量构造
在平面上构造约束Delaunay三角剖分(CDT)最常用的方法是先构造Delaunay三角剖分,然后逐个增量地插入输入段。对于段插入的典型实现,该方法的最坏情况运行时间为Θ(kn2),其中n是输入顶点的数量,k是输入段的数量。我们给出了一种随机算法,用于在预期的时间线性内将一个片段插入到CDT中,并通过性能比较证明,对于跨越许多边的片段,它比礼物包装更快。Agarwal, Arge和Yi的结果表明,通过我们的片段插入算法随机增量构建cdt需要预期的O(n log n + n log2k)时间。我们通过推导一个匹配的下界来证明这个下界是紧的。虽然有保证在O(n log n)时间内运行的CDT构造算法,但增量CDT构造更容易编程,并且在实践中具有竞争力。此外,通过插入段来增量地更新CDT的能力本身是有用的。
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