L. Albarracín, Aura Hernández-Sabaté, Núria Gorgorió
{"title":"Los videojuegos como objeto de investigación incipiente en Educación Matemática","authors":"L. Albarracín, Aura Hernández-Sabaté, Núria Gorgorió","doi":"10.4995/MSEL.2017.6081","DOIUrl":null,"url":null,"abstract":"This article presents a review of research made in the field of mathematics education on the use of video games in the classroom. These investigations have focused on four areas: impact in academic performance focused on mathematical contents, specific mathematical contents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving. Finally, we propose two research new approaches that have not been explored so far, like the use of commercial videogames for mathematical activities or the use of simulation games as environment to promote mathematical modeling.","PeriodicalId":18645,"journal":{"name":"Modelling in Science Education and Learning","volume":"58 1","pages":"53-72"},"PeriodicalIF":0.0000,"publicationDate":"2017-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Modelling in Science Education and Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4995/MSEL.2017.6081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
This article presents a review of research made in the field of mathematics education on the use of video games in the classroom. These investigations have focused on four areas: impact in academic performance focused on mathematical contents, specific mathematical contents learning, videogame design elements for mathematical learning and relation bet-ween videogames and problem solving. Finally, we propose two research new approaches that have not been explored so far, like the use of commercial videogames for mathematical activities or the use of simulation games as environment to promote mathematical modeling.