Sphere Decoding for Multiprocessor Architectures

Q. Qi, C. Chakrabarti
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引用次数: 5

Abstract

Motivated by the need for high throughput sphere decoding for multiple-input-multiple-output (MIMO) communication systems, we propose a parallel depth-first sphere decoding (PDSD) algorithm that provides the advantages of both parallel processing and rapid search space reduction. The PDSD algorithm is designed for efficient implementation on programmable multi-processor platforms. We investigate the trade-off between the throughput and computation overhead when the number of processing elements is 2, 4 and 8, for a 4 × 4 16-QAM system across a wide range of SNR conditions. Through simulation, we show that PDSD can offer significant throughput improvement without incurring substantial computation overhead by selecting the appropriate number of processing elements according to specific SNR conditions.
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多处理器架构的球体解码
针对多输入多输出(MIMO)通信系统对高吞吐量球解码的需求,提出了一种并行深度优先球解码(PDSD)算法,该算法具有并行处理和快速压缩搜索空间的优点。PDSD算法是为了在可编程多处理器平台上高效实现而设计的。我们研究了4 × 4 16-QAM系统在广泛的信噪比条件下,当处理元素的数量为2,4和8时,吞吐量和计算开销之间的权衡。通过仿真,我们表明,通过根据特定的信噪比条件选择适当数量的处理元素,PDSD可以在不产生大量计算开销的情况下提供显着的吞吐量改进。
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