Measuring gaze depth with an eye tracker during stereoscopic display

A. Duchowski, Brandon Pelfrey, D. House, Rui I. Wang
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引用次数: 49

Abstract

While determining 2D gaze position using eye tracking is common practice, the efficacy of using eye tracking to measure 3D gaze point in a stereoscopic display has not been carefully studied. In this paper we explore this issue using a custom Wheatstone stereoscope augmented with an eye tracker. In a pilot study, we showed that there is strong evidence that eye vergence measurements do, in fact, track the depth component of the 3D stereo gaze point. In a subsequent full study, we compare depth estimation for a scene viewed in four different ways: without either stereo or motion parallax, without stereo but with motion parallax, with stereo but without motion parallax, and with both stereo and motion parallax. We show a significant effect related to depth from eye vergence for both of the stereo cases, but no effect for the monoscopic cases. Since depth from vergence is very noisy, we use a Butterworth filter to smooth the data and show that this greatly improves the stability of the depth reading without significant lag or loss in accuracy. We also demonstrate that using quadratic regression to perform a depth calibration can greatly improve the accuracy of the depth measurement.
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用眼动仪测量立体显示时的凝视深度
虽然使用眼动追踪确定二维凝视位置是常见的做法,但在立体显示器中使用眼动追踪测量三维凝视点的有效性尚未得到仔细研究。在本文中,我们使用带有眼动仪的定制惠斯通立体镜来探索这个问题。在一项初步研究中,我们展示了有强有力的证据表明,眼睛的辐度测量确实可以跟踪3D立体凝视点的深度分量。在随后的全面研究中,我们比较了以四种不同方式观看场景的深度估计:没有立体或运动视差,没有立体但有运动视差,有立体但没有运动视差,以及既有立体又有运动视差。我们显示,在两种立体情况下,与眼辐深度相关的显著影响,但在单镜情况下没有影响。由于来自收敛的深度非常嘈杂,我们使用巴特沃斯滤波器来平滑数据,并表明这大大提高了深度读取的稳定性,而没有明显的滞后或准确性损失。我们还证明了使用二次回归进行深度校准可以大大提高深度测量的精度。
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