TRADITIONAL GAME LEARNING MODELS TO DEVELOP STUDENT CREATIVITY

Bahtiyar Heru Susanto
{"title":"TRADITIONAL GAME LEARNING MODELS TO DEVELOP STUDENT CREATIVITY","authors":"Bahtiyar Heru Susanto","doi":"10.31316/esjurnal.v9i2.3113","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to develop a model of physical education learning through traditional games to develop creativity in elementary school students. This research is designed using the research and development method  in six steps, namely preliminary studies, initial product development, validation and revision, small-scale trials, small-scale trials,  and the final product. This analysis in research and development uses descriptive statistical analysis. The trial subjects were 22 elementary school students. Has a result of research shows that the creativity of elementary school students can be developed through a learning model in which there are traditional games. The aspects of creativity that are measured in students are 4P (Creative person, Press, Creative process, Creative product). The results of filling out the questionnaire that has been carried out by each expert and teacher obtained an overall average of 3.58, so it is included in the good criteria. The results of analysis of field trial data, namely questionnaires for students on learning, obtained an average percentage of the corresponding answers of 89.25%.  Based on the criteria that have been set, the product of developing a physical education learning model through traditional games has met the criteria so that it can be used for elementary school students.","PeriodicalId":34634,"journal":{"name":"Elementary School","volume":"9 2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Elementary School","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31316/esjurnal.v9i2.3113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of this study is to develop a model of physical education learning through traditional games to develop creativity in elementary school students. This research is designed using the research and development method  in six steps, namely preliminary studies, initial product development, validation and revision, small-scale trials, small-scale trials,  and the final product. This analysis in research and development uses descriptive statistical analysis. The trial subjects were 22 elementary school students. Has a result of research shows that the creativity of elementary school students can be developed through a learning model in which there are traditional games. The aspects of creativity that are measured in students are 4P (Creative person, Press, Creative process, Creative product). The results of filling out the questionnaire that has been carried out by each expert and teacher obtained an overall average of 3.58, so it is included in the good criteria. The results of analysis of field trial data, namely questionnaires for students on learning, obtained an average percentage of the corresponding answers of 89.25%.  Based on the criteria that have been set, the product of developing a physical education learning model through traditional games has met the criteria so that it can be used for elementary school students.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
传统的游戏学习模式培养学生的创造力
摘要本研究旨在探讨透过传统游戏培养小学生创造力的体育学习模式。本研究设计采用研发methodÂ的六个步骤,即前期研究,初始产品开发,验证和修订,小规模试验,小规模试验,Â和最终产品。这种分析在研究和开发中使用描述性统计分析。试验对象为22名小学生。有研究结果表明,小学生的创造力可以通过有传统游戏的学习模式来发展。衡量学生创造力的四个方面是4P(创造性的人,新闻,创造性的过程,创造性的产品)。每位专家和老师进行的问卷填写结果总体平均为3.58分,因此纳入良好标准。现场试验数据分析结果,即学生学习问卷,平均对应答卷率为89.25%。Â根据已经设定的标准,通过传统游戏开发体育教育学习模式的产品符合标准,可以用于小学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
15
审稿时长
16 weeks
期刊最新文献
KOMUNIKASI EFEKTIF DALAM MANAJEMEN KELAS DI MI MUHAMMADIYAH LINGGAPURA BREBES PENGARUH MODEL PROJECT BASED LEARNING MELALUI PEMBUATAN WATER FILTER TERHADAP KETRAMPILAN BERPIKIR KREATIF PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS 2 SD KANISIUS KADIROJO MENINGKATKAN KEMAMPUAN MEMBACA MANDIRI KATA DAN KALIMAT DENGAN LAFAL YANG TEPAT MELALUI STRATEGI PROBLEM BASED LEARNING SISWA KELAS I SDN 2 MARGOSARI The Effect of Principal's Leadership, Work Motivation, and School Culture on Teacher Performance at Muhammadiyah Elementry Schools in Gamping Subdistrict
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1