Towards perceptual quality evaluation of dynamic meshes

Fakhri Torkhani, K. Wang, Annick Montanvert
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Abstract

In practical applications, it is common that a 3D mesh undergoes some lossy operations (e.g. simplification, watermarking, compression, noise contamination, etc.). Since the end users of 3D meshes are often human beings, it is thus important to derive metrics that can faithfully assess the perceptual distortions induced by these operations. The derived metrics can be used, for instance, to benchmark a family of geometry processing algorithms, or to guide the design of new algorithms. Like in the case of image quality assessment, metrics based on mesh geometric distances (e.g. Haus-dorff distance and root mean squared error) cannot correctly predict the visual quality degradation. Recently, several perceptually-motivated metrics have been proposed (e.g. mesh structural distortion measure and roughness-based measures) [Lavoué and Corsini 2010]. Those perceptual metrics work well on static meshes, but are less efficient on dynamic meshes because they may mistakenly evaluate "natural" deformations as of rather low perceptual quality (c.f. Section 3). Based on the fact that surface movements in a dynamic mesh sequence are often defined as quasi-isometric deformations (especially in the case of human body and animals animations), we propose in this poster a perceptually-driven mesh quality metric that is capable of distinguishing quasi-isometric deformations from the actual visually unpleasant distortions. To the best of our knowledge, such a metric does not exist in the literature.
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动态网格的感知质量评价
在实际应用中,三维网格通常会经历一些有损操作(如简化、水印、压缩、噪声污染等)。由于3D网格的最终用户通常是人类,因此得出能够忠实地评估由这些操作引起的感知扭曲的度量是很重要的。例如,派生的度量可用于对一系列几何处理算法进行基准测试,或指导新算法的设计。与图像质量评估一样,基于网格几何距离(如豪斯-多夫距离和均方根误差)的度量不能正确预测视觉质量退化。最近,已经提出了几个感知驱动的度量(例如网格结构失真度量和基于粗糙度的度量)[lavou和Corsini 2010]。这些感知指标在静态网格上工作得很好,但在动态网格上效率较低,因为它们可能会错误地将“自然”变形评估为相当低的感知质量(参见第3节)。基于动态网格序列中的表面运动通常被定义为准等长变形(特别是在人体和动物动画的情况下)这一事实,我们在这张海报中提出了一个感知驱动的网格质量度量,它能够区分准等距变形和实际的视觉上不愉快的扭曲。据我们所知,这样的度量在文献中并不存在。
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