Designing for Real People: Teaching Agility through User-Centric Service Design

Robert Chatley, Tony Field, Mark J. Wheelhouse, Carolyn Runcie, C. Grinyer, N. Leon
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引用次数: 1

Abstract

We present the design and evolution of a project-based course – Designing for Real People – that aims to teach agile software development through an unwavering focus on the user, rather than emphasising the processes and tools often associated with a method like Scrum. This module is the result of a fruitful collaboration between a Computer Science Department, bringing knowledge and skills in the software engineering aspects, and the Service Design group of a neighbouring Art College, with expertise in user research and user experience design.We present the details of the current structure, content and assessment strategies developed for the module, as well as the principles behind its design. The core theme of the course is gathering and responding to feedback, and so here we present how this has been applied to the design of the module itself, with lessons learned, and improvements made over time. By reflecting on our own work, we aim to provide recommendations that may aid others considering how to teach these topics.
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为真实的人设计:通过以用户为中心的服务设计教授敏捷性
我们介绍了一门基于项目的课程的设计和演变——面向真人的设计——旨在通过坚定不移地关注用户来教授敏捷软件开发,而不是强调通常与Scrum等方法相关的过程和工具。这个模块是计算机科学系与邻近艺术学院的服务设计组之间富有成效的合作的结果,前者带来了软件工程方面的知识和技能,后者则拥有用户研究和用户体验设计方面的专业知识。我们详细介绍了该模块目前的结构、内容和评估策略,以及其设计背后的原则。课程的核心主题是收集和响应反馈,因此在这里我们展示了如何将其应用于模块本身的设计,以及经验教训和改进。通过反思我们自己的工作,我们的目标是提供建议,以帮助其他人考虑如何教授这些主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Improving Grading Outcomes in Software Engineering Projects Through Automated Contributions Summaries GRADESTYLE: GitHub-Integrated and Automated Assessment of Java Code Style Improving Assessment of Programming Pattern Knowledge through Code Editing and Revision Designing for Real People: Teaching Agility through User-Centric Service Design Using Focus to Personalise Learning and Feedback in Software Engineering Education
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