Surface based anti-aliasing

Marco Salvi, Kiril Vidimce
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引用次数: 19

Abstract

We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements for anti-aliasing methods that sample sub-pixel visibility. We introduce a novel way of decoupling visibility determination from shading that, compared to previous multi-sampling based approaches, significantly reduces the number of samples stored and shaded per pixel. Unlike post-process anti-aliasing techniques used in conjunction with deferred renderers, SBAA correctly resolves visibility of sub-pixel features, minimizing spatial and temporal artifacts.
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基于表面的抗混叠
我们提出了基于表面的抗锯齿(SBAA),这是一种用于延迟渲染器的实时抗锯齿的新方法,它可以提高性能并降低采样亚像素可见性的抗锯齿方法的内存需求。我们引入了一种从阴影中解耦可见性确定的新方法,与之前基于多采样的方法相比,该方法显著减少了每像素存储和阴影的样本数量。与与延迟渲染器一起使用的后处理抗混叠技术不同,SBAA正确地解决了亚像素特征的可见性,最大限度地减少了空间和时间伪影。
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