Modeling Social Interaction Based on Joint Motion Significance

N. Cho, Sang Hyoung Lee, Tae-Joung Kwon, I. Suh, Hong-Seok Kim
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Abstract

In this paper, we propose a method to model social interaction between a human and a virtual avatar. To this end, two human performers fist perform social interactions according to the Learning from Demonstration paradigm. Then, the relative relevance of all joints of both performers should be reasonably modeled based on human demonstrations. However, among all possible combinations of relative joints, it is necessary to select only some of the combinations that play key roles in social interaction. We select such significant features based on the joint motion significance, which is a metric to measure the significance degree by calculating both temporal entropy and spatial entropy of all human joints from a Gaussian mixture model. To evaluate our proposed method, we performed experiments on five social interactions: hand shaking, hand slapping, shoulder holding, object passing, and target kicking. In addition, we compared our method to existing modeling methods using different metrics, such as principal component analysis and information gain.
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基于关节运动意义的社会互动建模
在本文中,我们提出了一种方法来模拟人类和虚拟化身之间的社会互动。为此,两名人类表演者首先根据“从示范中学习”范式进行社会互动。然后,两个表演者的所有关节的相对相关性应该基于人类示范合理地建模。然而,在所有可能的相对关节组合中,有必要只选择一些在社会互动中起关键作用的组合。我们根据关节运动显著性来选择这些显著性特征,关节运动显著性是通过计算高斯混合模型中所有人体关节的时间熵和空间熵来衡量显著性程度的度量。为了评估我们提出的方法,我们对五种社会互动进行了实验:握手、拍手、抱肩、传递物体和踢目标。此外,我们将我们的方法与使用不同度量(如主成分分析和信息增益)的现有建模方法进行了比较。
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