Real-time bidirectional path tracing via rasterization

Yusuke Tokuyoshi, Shinji Ogaki
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引用次数: 17

Abstract

Global illumination drastically improves visual realism of interactive applications. Although many interactive techniques are available, they have some limitations or employ coarse approximations. For example, general instant radiosity often has numerical error, because the sampling strategy fails in some cases. This problem can be reduced by a bidirectional sampling strategy that is often used in off-line rendering. However, it has been complicated to implement in real-time applications. This paper presents a simple real-time global illumination system based on bidirectional path tracing. The proposed system approximates bidirectional path tracing by using rasterization on a commodity DirectX® 11 capable GPU. Moreover, for glossy surfaces, a simple and efficient artifact suppression technique is also introduced.
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实时双向路径跟踪通过光栅化
全局照明极大地提高了交互式应用的视觉真实感。尽管有许多可用的交互技术,但它们有一些局限性或使用粗略的近似。例如,由于采样策略在某些情况下失败,一般的瞬时辐射通常具有数值误差。这个问题可以通过双向采样策略来减少,这种策略通常用于离线渲染。然而,它在实时应用中实现起来很复杂。提出了一种简单的基于双向路径跟踪的实时全局照明系统。提出的系统通过在商品DirectX®11 GPU上使用光栅化来近似双向路径跟踪。此外,对于光滑表面,还介绍了一种简单有效的伪影抑制技术。
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