USABILITY OF PROGRAM INTERFACES FOR TEACHING 3D GRAPHICS IN A SCHOOL COURSE OF INFORMATICS

IF 0.5 Q4 EDUCATION & EDUCATIONAL RESEARCH Information Technologies and Learning Tools Pub Date : 2023-02-28 DOI:10.33407/itlt.v93i1.5098
Oleksandr O. Mosiiuk, Yaroslava B. Sikora, O. Usata
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Abstract

The study of three-dimensional graphics is an important part of a school course of informatics. This is a consequence of the fact that in today's world it is impossible to imagine a sphere of human activity where 3D modeling and 3D printing technologies are not used. At the same time, issues related to the study of this field of information technology at school are unfortunately not sufficiently outlined. Students' perception of the complex interfaces of the corresponding graphic software is also a problematic point. At the same time, the degree of their impact on educational activity has not been studied at a sufficient level. Considering that the complexity of organizing the interaction between the user and the control elements is inherent in the vast majority of graphic 3D programs, the purpose of the exploratory research was to study this very issue only in the context of the educational learning process. When choosing software for testing, the following selection criteria were followed: the software must be distributed on the basis of the open GPL license, and online services must be able to be freely registered and used in work; it is necessary that graphic complexes of three-dimensional graphics satisfy sufficiently democratic system requirements of school computers; the presence of a large number of localizations is also important, and in terms of functionality, 3D programs should approach similar leading commercial software tools and corresponding online services. In the work, considerable attention was paid to the description of research planning. In particular, it was indicated how the sample of respondents was formed and the main approaches to testing program interfaces in the context of their use in the educational process were revealed. An online tool for testing - UsabilityHub.com - is described separately. The obtained data are described and supplemented by specialized graphic heat maps of clicks. As a result, the data is analyzed in detail, it is indicated that the obtained results of the exploration research are an important basis for conducting further scientific research related to this topic and will allow better investigation of problematic issues. The authors also formulate recommendations for the study of three-dimensional graphics editors in a school course of informatics and note methodological points that teachers should pay attention to when preparing for classes.
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学校信息学课程中三维图形教学程序界面的可用性
三维图形学的研究是学校信息学课程的重要组成部分。这是一个事实的结果,在当今世界,不可能想象一个不使用3D建模和3D打印技术的人类活动领域。与此同时,不幸的是,与学校信息技术这一领域的研究有关的问题没有得到充分的概述。学生对相应图形软件复杂界面的感知也是一个问题点。同时,它们对教育活动的影响程度还没有得到充分的研究。考虑到组织用户和控制元素之间交互的复杂性是绝大多数图形3D程序所固有的,探索性研究的目的是仅在教育学习过程的背景下研究这一问题。在选择测试软件时,遵循以下选择标准:软件必须基于开放的GPL许可进行分发,在线服务必须能够自由注册并在工作中使用;三维图形复合体必须充分满足学校计算机的民主系统要求;大量本地化的存在也很重要,在功能方面,3D程序应该接近类似的领先商业软件工具和相应的在线服务。在工作中,相当重视对研究计划的描述。特别是,它指出了受访者的样本是如何形成的,并揭示了在他们在教育过程中使用的背景下测试程序接口的主要方法。一个在线测试工具——UsabilityHub.com——被单独描述。所获得的数据由专门的图形热图来描述和补充。通过对数据的详细分析,指出勘探研究成果为进一步开展本课题相关科学研究提供了重要依据,有助于更好地调查问题。作者还提出了在学校信息学课程中研究三维图形编辑器的建议,并指出了教师在备课时应注意的方法要点。
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来源期刊
Information Technologies and Learning Tools
Information Technologies and Learning Tools EDUCATION & EDUCATIONAL RESEARCH-
自引率
50.00%
发文量
89
审稿时长
40 weeks
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