Carbon Neutrality: A Review

IF 2.6 3区 工程技术 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Journal of Computing and Information Science in Engineering Pub Date : 2023-05-16 DOI:10.1115/1.4062545
Bin He, Xin Yuan, Shusheng Qian, Bi Li
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引用次数: 1

Abstract

The introduction of the idea of “carbon neutrality” gives the development of low carbon and decarbonization a defined path. Climate change is a significant worldwide concern. To offer a theoretical foundation for the implementation of carbon reduction, this research first analyzes the idea of carbon footprinting, accounting techniques, and supporting technologies. The next section examines carbon emission reduction technologies in terms of lowering emissions and raising carbon sequestration. Digital intelligence technologies like the Internet of Things, big data, and artificial intelligence will be crucial throughout the process of reducing carbon emissions. The implementation pathways for increasing carbon sequestration primarily include ecological and technological carbon sequestration. Nevertheless, proving carbon neutrality requires measuring and monitoring greenhouse gas emissions from several industries, which makes it a challenging undertaking. Intending to increase the effectiveness of carbon footprint measurement, this study created a web-based program for computing and analyzing the whole life-cycle carbon footprint of items. The practical applications and difficulties of digital technologies, such as blockchain, the Internet of Things, and artificial intelligence in achieving a transition to carbon neutrality are also reviewed, and additional encouraging research ideas and recommendations are made to support the development of carbon neutrality.
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碳中和:综述
“碳中和”理念的引入,为低碳和脱碳的发展提供了明确的路径。气候变化是一个全球性的重大问题。为了给碳减排的实施提供理论基础,本研究首先分析了碳足迹的概念、核算方法和配套技术。下一节从降低排放和提高碳固存的角度考察碳减排技术。物联网、大数据和人工智能等数字智能技术将在减少碳排放的整个过程中发挥关键作用。增加固碳的实施途径主要包括生态固碳和技术固碳。然而,证明碳中和需要测量和监测几个行业的温室气体排放,这使得它成为一项具有挑战性的任务。为了提高碳足迹测量的有效性,本研究创建了一个基于网络的程序,用于计算和分析项目的整个生命周期的碳足迹。报告还回顾了区块链、物联网和人工智能等数字技术在实现碳中和转型中的实际应用和困难,并提出了其他令人鼓舞的研究思路和建议,以支持碳中和的发展。
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来源期刊
CiteScore
6.30
自引率
12.90%
发文量
100
审稿时长
6 months
期刊介绍: The ASME Journal of Computing and Information Science in Engineering (JCISE) publishes articles related to Algorithms, Computational Methods, Computing Infrastructure, Computer-Interpretable Representations, Human-Computer Interfaces, Information Science, and/or System Architectures that aim to improve some aspect of product and system lifecycle (e.g., design, manufacturing, operation, maintenance, disposal, recycling etc.). Applications considered in JCISE manuscripts should be relevant to the mechanical engineering discipline. Papers can be focused on fundamental research leading to new methods, or adaptation of existing methods for new applications. Scope: Advanced Computing Infrastructure; Artificial Intelligence; Big Data and Analytics; Collaborative Design; Computer Aided Design; Computer Aided Engineering; Computer Aided Manufacturing; Computational Foundations for Additive Manufacturing; Computational Foundations for Engineering Optimization; Computational Geometry; Computational Metrology; Computational Synthesis; Conceptual Design; Cybermanufacturing; Cyber Physical Security for Factories; Cyber Physical System Design and Operation; Data-Driven Engineering Applications; Engineering Informatics; Geometric Reasoning; GPU Computing for Design and Manufacturing; Human Computer Interfaces/Interactions; Industrial Internet of Things; Knowledge Engineering; Information Management; Inverse Methods for Engineering Applications; Machine Learning for Engineering Applications; Manufacturing Planning; Manufacturing Automation; Model-based Systems Engineering; Multiphysics Modeling and Simulation; Multiscale Modeling and Simulation; Multidisciplinary Optimization; Physics-Based Simulations; Process Modeling for Engineering Applications; Qualification, Verification and Validation of Computational Models; Symbolic Computing for Engineering Applications; Tolerance Modeling; Topology and Shape Optimization; Virtual and Augmented Reality Environments; Virtual Prototyping
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