Shao-Chiung Lu, A. B. Rebello, D. Cui, R. Yagel, R. A. Miller, G. Kinzel
{"title":"A 3D Contextual Shading Method for Visualization of Diecasting Defects","authors":"Shao-Chiung Lu, A. B. Rebello, D. Cui, R. Yagel, R. A. Miller, G. Kinzel","doi":"10.5555/244979.245692","DOIUrl":null,"url":null,"abstract":"In many mechanical design-related activities, the visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"34 1","pages":"405-407"},"PeriodicalIF":0.0000,"publicationDate":"1996-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5555/244979.245692","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In many mechanical design-related activities, the visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results.