Development of Android-Based Learning Media Applications to Determine Validity and Feasibility for Grade VII Middle School Students on Ecosystem Material

Ima Aryani*, Dias Aziz Pramudita, Nizar Nauli Sinangkling, Ifan Destya Adi Tama
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引用次数: 1

Abstract

The world community has been hit hard by the covid-19 outbreak since 2 years ago until now there are still confirmed cases with a new variant. This also has an impact on the world of education, so that all learning implementers compete to create innovative learning media, easy to apply using mobile phones both online and offline in supporting the process and understanding of student material. The research objective is to develop an android-based learning media application. The development method is using the waterfall process model which is divided into six stages, namely: communication, planning, modeling, construction, and deployment. The assessment aspect observed in the development of learning media is how the media is developed and the teaching materials contained in it. The results of the assessment through filling out instruments on learning media were developed using a scale of 4 from various aspects of observation by experts in their fields, namely: 1) Media expert validators, namely: (a) software engineering aspects 3.75; (b) aspects of learning design 3.71; and (c) visual communication aspect 3.77; 2) Validators of material experts and teachers, namely: (a) aspects of learning objectives 4; (b) aspects of learning materials 3.95; (c) aspects of learning methods 3.5; (d) aspects of learning resources 3.5; and (e) aspects of learning activities 3.75. From this assessment, it can be concluded that the developed learning media has a good predicate and is suitable for use in the learning process
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开发基于android的学习媒体应用程序,确定七年级中学生生态系统材料的有效性和可行性
自两年前以来,国际社会一直受到covid-19疫情的严重打击,直到现在仍有新变种的确诊病例。这也对教育界产生了影响,使所有的学习实施者竞相创造创新的学习媒体,易于使用在线和离线的手机来支持学生材料的过程和理解。研究目标是开发一个基于android的学习媒体应用程序。开发方法使用瀑布过程模型,该模型分为六个阶段,即:沟通、计划、建模、构建和部署。在学习媒体发展过程中观察到的评价方面是学习媒体是如何发展的,以及学习媒体所包含的教材。通过填写学习媒体工具的评估结果采用4分量表,由专家在各自领域的各个方面观察得出,即:1)媒体专家验证者,即:(a)软件工程方面3.75;(b)学习设计方面3.71;(c)视觉传达方面3.77;2)材料专家和教师的验证者,即:(a)学习目标4方面;(b)学习材料3.95方面;(c)学习方法的各个方面;(d)学习资源3.5方面;(e)学习活动的各个方面。从这个评价可以得出,开发的学习媒体具有良好的谓词,适合在学习过程中使用
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审稿时长
12 weeks
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