From Screenwriting to Space-Writing

Q2 Arts and Humanities Disegno Pub Date : 2022-01-01 DOI:10.21096/disegno_2022_1mcr
María Cecilia Reyes
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Abstract

In the past ten years, audiovisual creators have been working on the development of narrative experiences for extended reality (XR) technologies, especially virtual reality (VR). The evolution of this practice has led to the creation of a technical language and processes. The transfer of knowledge from cinematography and videography has been the basis for the creative practice of “immersive narratives,” very often carrying with it jargon and practices that do not fit entirely with XR’s spatial nature. In this essay, I ref lect on whether we are still writing for a screen or writing for space from a practitioner’s perspective. Such a change of perspective starts with the recognition of the perceptual sphere and how to compose scenes in it. In this regard, a review of storyboarding for VR, followed by my own experience in creating an interactive VR movie, allowed me to ref lect on the concept of framing, camera positions, and authorial intentions. Finally, I argue that we can move from screenwriting to space-writing in relation to the technologies and immersive power of XR.
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从剧本写作到太空写作
在过去的十年里,视听创作者一直致力于为扩展现实(XR)技术,特别是虚拟现实(VR)开发叙事体验。这种实践的演变导致了技术语言和流程的创建。从电影摄影和录像摄影中转移知识已经成为“沉浸式叙事”的创造性实践的基础,它经常带有与XR的空间性质不完全相符的术语和实践。在这篇文章中,我从实践者的角度思考我们是否仍然在为屏幕写作或为空间写作。这种视角的转变始于对感知领域的认识,以及如何在感知领域中构图。在这方面,回顾VR的故事板,然后是我自己创作交互式VR电影的经验,让我反思框架的概念,摄像机的位置,和作者的意图。最后,我认为我们可以从剧本写作转向空间写作,这与XR的技术和沉浸式力量有关。
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来源期刊
Disegno
Disegno Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
自引率
0.00%
发文量
13
审稿时长
16 weeks
期刊最新文献
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