Reflection from Curved Mirrors in a Plane

Л. Жихарев, L. Zhikharev
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引用次数: 3

Abstract

Reflection from a certain mirror is one of the main types of transformations in geometry. On a plane a mirror represents a straight line. When reflecting, we obtain an object, each point of which is symmetric with respect to this straight line. In this paper have been considered examples of reflection from a circle – a general case of a straight line, if the latter is defined through a circle of infinite radius. While analyzing a simple reflection and generalization of this process to the cases of such curvature of the mirror, an interesting phenomenon was found – an increase in the reflection dimension by one, that is, under reflection of a one-dimensional object from the circle, a two-dimensional curve is obtained. Thus, under reflection of a point from the circle was obtained the family of Pascal's snails. The main cases, related to reflection from a circular mirror the simplest two-dimensional objects – a segment and a circle at their various arrangement, were also considered. In these examples, the reflections are two-dimensional objects – areas of bizarre shape, bounded by sections of curves – Pascal snails. The most interesting is the reflection of two-dimensional objects on a plane, because the reflection is too informative to fit in the appropriate space. To represent the models of obtained reflections, it was proposed to move into three-dimensional space, and also developed a general algorithm allowing obtain the object reflection from the curved mirror in the space of any dimension. Threedimensional models of the reflections obtained by this algorithm have been presented. This paper reveals the prospects for further research related to transition to three-dimensional space and reflection of objects from a spherical surface (possibility to obtain four-dimensional and five-dimensional reflections), as well as studies of reflections from geometric curves in the plane, and more complex surfaces in space.
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曲面镜在平面上的反射
镜面反射是几何变换的主要类型之一。在平面上,镜子代表一条直线。反射时,我们得到一个物体,它的每一点相对于这条直线都是对称的。本文考虑了从圆反射的例子-一般情况下的直线,如果后者是通过无限半径的圆来定义的。在分析一个简单的反射,并将这一过程推广到这种镜面曲率的情况时,发现了一个有趣的现象——反射维数增加了1,即在一个一维物体从圆的反射下,得到了一个二维曲线。这样,在圆的一个点的反射下,得到了帕斯卡蜗牛族。主要的情况,涉及到从一个圆形镜子反射最简单的二维物体-在他们的各种安排的段和圆,也被考虑。在这些例子中,反射是二维物体——形状怪异的区域,由曲线的部分包围——帕斯卡蜗牛。最有趣的是二维物体在平面上的反射,因为反射的信息量太大,无法放在适当的空间中。为了表示所获得的反射模型,提出了移动到三维空间中,并开发了一种通用算法,可以在任何维度的空间中从曲面镜中获得物体反射。给出了用该算法得到的反射的三维模型。展望了向三维空间的过渡和物体在球面上的反射(获得四维和五维反射的可能性),以及平面上的几何曲线和空间中更复杂表面的反射研究。
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