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Graphic Training of Students Using Forms of Distance Learning 利用远程学习形式对学生进行图形化训练
Pub Date : 2023-03-13 DOI: 10.12737/2308-4898-2023-59-66
Zhanna Nazarova
This article examines the experience of graphic training of students of a transport university in the conditions of distance learning caused by the COVID-19 pandemic by the example of studying the discipline "Descriptive geometry and computer graphics". The use of the BlackBoard electronic educational environment and the teaching and methodological developments of the department staff is shown both as a learning medium for students, including independent work, and as a means of teaching for the teaching staff. Not only the remote format of classes is considered, but also the so-called mixed format, when in-person laboratory or practical classes are held only in small groups, and streaming lectures are conducted with the use of an electronic educational environment. After the end of the pandemic, the mixed format is used in many educational organizations continuously or occasionally due to the withdrawal of a separate group to quarantine. Within the framework of the article, a comparative analysis was carried out, reflecting data on the quality of graphic training among students who studied before, during and after the pandemic, using the example of samples from among the students of the 2019 – 2022 sets. The results of the comparative analysis show that there were no significant fluctuations in one direction or another. This allows us to conclude that the measures taken to organize the educational process in the remote format of classes have helped to preserve the quality of graphic training of students. Recommendations on the organization of graphic training of students are given, which can be used by geometry teachers both in the field of higher education and secondary special education, after returning to the usual conditions of the educational process.
本文以学习“描述几何与计算机图形学”为例,探讨了交通大学学生在新冠肺炎大流行导致的远程学习条件下的图形训练经验。黑板电子教育环境的使用以及系员工的教学和方法发展既显示为学生的学习媒介,包括独立工作,也显示为教学人员的教学手段。不仅考虑了远程授课形式,还考虑了所谓的混合授课形式,即只以小组形式进行现场实验或实践课,并利用电子教育环境进行流媒体授课。在大流行结束后,许多教育机构持续使用混合格式,或偶尔因撤回单独的群体进行隔离而使用混合格式。在本文的框架内,以2019 - 2022年的学生样本为例,进行了比较分析,反映了在大流行之前、期间和之后学习的学生的图形培训质量数据。对比分析的结果表明,在一个方向或另一个方向上没有明显的波动。这使我们可以得出结论,以远程课堂形式组织教育过程所采取的措施有助于保持学生图形训练的质量。对学生图形训练的组织提出了建议,在回归到教育过程的通常条件后,可供高等教育和中等特殊教育领域的几何教师使用。
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引用次数: 0
Geometric Locations of Points Equally Distance from Two Given Geometric Figures. Part 4: Geometric Locations of Points Equally Remote from Two Spheres 距离两个给定几何图形等距离的点的几何位置。第4部分:距离两个球体等远点的几何位置
Pub Date : 2021-11-29 DOI: 10.12737/2308-4898-2021-9-3-12-29
Vladimir Vyshnyepolskiy, E. Zavarihina, D. Peh
The article deals with the geometric locations of points equidistant from two spheres. In all variants of the mutual position of the spheres, the geometric places of the points are two surfaces. When the centers of the spheres coincide with the locus of points equidistant from the spheres, there will be spheres equal to the half-sum and half-difference of the diameters of the original spheres. In three variants of the relative position of the initial spheres, one of the two surfaces of the geometric places of the points is a two-sheet hyperboloid of revolution. It is obtained when: 1) the spheres intersect, 2) the spheres touch, 3) the outer surfaces of the spheres are removed from each other. In the case of equal spheres, a two-sheeted hyperboloid of revolution degenerates into a two-sheeted plane, more precisely, it is a second-order degenerate surface with a second infinitely distant branch. The spheres intersect - the second locus of the points will be the ellipsoid of revolution. Spheres touch - the second locus of points - an ellipsoid of revolution, degenerated into a straight line, more precisely into a zero-quadric of the second order - a cylindrical surface with zero radius. The outer surfaces of the spheres are distant from each other - the second locus of points will be a two-sheet hyperboloid of revolution. The small sphere is located inside the large one - two coaxial confocal ellipsoids of revolution. In all variants of the mutual position of spheres of the same diameters, the common geometrical place of equidistant points is a plane (degenerate surface of the second order) passing through the middle of the segment perpendicular to it, connecting the centers of the original spheres. The second locus of points equidistant from two spheres of the same diameter can be either an ellipsoid of revolution (if the original spheres intersect), or a straight (cylindrical surface with zero radius) connecting the centers of the original spheres when the original spheres touch each other, or a two-sheet hyperboloid of revolution (if continue to increase the distance between the centers of the original spheres).
本文讨论了两个球体等距点的几何位置。在球体相互位置的所有变体中,点的几何位置是两个表面。当球体的中心与距球体等距离的点的轨迹重合时,将会有等于原球体直径的一半和一半差的球体。在初始球体相对位置的三种变体中,点的几何位置的两个表面之一是两片旋转双曲面。当:(1)球体相交,(2)球体接触,(3)球体的外表面彼此远离时,可以得到它。在等球的情况下,两片旋转双曲面退化为两片平面,更准确地说,它是一个二阶退化曲面,具有无限远的第二个分支。两个球体相交,点的第二个轨迹将是旋转椭球。球体接触——第二个点轨迹——一个旋转椭球体,退化成一条直线,更准确地说,退化成二阶零二次曲面——一个半径为零的圆柱面。球体的外表面彼此相距很远——第二个点轨迹将是一个两片的旋转双曲面。小球体位于大的一、二同轴共焦旋转椭球内。在相同直径的球体相互位置的所有变体中,等距点的共同几何位置是一个平面(二阶简并面),穿过垂直于它的线段的中间,连接原始球体的中心。与两个直径相同的球体等距的第二个点轨迹可以是一个旋转椭球(如果原始球体相交),或者当原始球体相互接触时连接原始球体中心的直线(半径为零的圆柱面),或者是一个两片旋转双曲面(如果继续增加原始球体中心之间的距离)。
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引用次数: 6
Introduction of Electronic Technology into Education 电子技术在教育中的应用
Pub Date : 2021-11-29 DOI: 10.12737/2308-4898-2021-9-3-39-45
H. Damchaasuren
The development of information technology has given an important impetus to the development of many sectors of development, including education. One of the conditions for improving learning outcomes in terms of new approaches and requirements is the introduction of information technology. The 21st century is called informational (knowledge-based, information technology, etc.). At this time of increasing information flow and rapid technological development, there is a need for cooperation and exchange of information and knowledge. In 2019, Mongolia was ranked 14th in Asia in the ICT Development Index in a keynote speech at the Mongolia International Digital User Conference. The use of active teaching methods improves the knowledge and skills of students. Active learning is learning that engages learners in the learning process and allows them to think about what they are doing and find ways to do it. Active learning is about helping students learn for themselves, not teaching them. Since the development of computer technology and the emergence of the Internet, scientists and educators in developed and developing countries of the world have conducted a wide range of experimental studies on the use of electronic technology and electronic materials in the learning process. Depending on the type of information technology used in training, it is divided into: e-learning, mobile learning, u-learning, blended learning, and more. The study mentioned in the article is a blended form of study, and in recent years, it has become commonplace in the best universities in the world to combine full-time education with online education at the same level. The study of methods and ways of introducing electronic technology in education are of practical importance. In this article, we present the results of some studies carried out on the example of teaching the subject of engineering graphics at MGUNT.
信息技术的发展为包括教育在内的许多发展领域的发展提供了重要的推动力。在新方法和新要求方面改善学习成果的条件之一是引入信息技术。21世纪被称为信息化(以知识为基础,信息技术等)。在这个信息流日益增加、技术迅速发展的时代,有必要进行信息和知识的合作与交流。2019年,蒙古在蒙古国际数字用户大会上发表主题演讲,在信息通信技术发展指数中排名亚洲第14位。积极主动的教学方法提高了学生的知识和技能。主动学习是指让学习者参与到学习过程中,让他们思考自己在做什么,并找到方法去做的学习。主动学习是帮助学生自己学习,而不是教他们。自从计算机技术的发展和互联网的出现以来,世界上发达国家和发展中国家的科学家和教育工作者都对电子技术和电子材料在学习过程中的使用进行了广泛的实验研究。根据培训中使用的信息技术类型,它分为:e-learning、移动学习、u-learning、混合学习等等。文章中提到的学习是一种混合学习形式,近年来,在世界上最好的大学中,将全日制教育与同一水平的在线教育相结合已经成为一种普遍现象。研究在教育中引入电子技术的方法和途径具有重要的现实意义。本文以我校工程图学教学为例,介绍了一些研究的结果。
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引用次数: 4
Spatial Geometric Cells — Quasipolyhedra 空间几何单元-准多面体
Pub Date : 2021-11-29 DOI: 10.12737/2308-4898-2021-9-3-30-38
A. Efremov, T. Vereschagina, N. Kadykova, V. Rustamyan
Tiling of three-dimensional space is a very interesting and not yet fully explored type of tiling. Tiling by convex polyhedra has been partially investigated, for example, works [1, 15, 20] are devoted to tiling by various tetrahedra, once tiling realized by Platonic, Archimedean and Catalan bodies. The use of tiling begins from ancient times, on the plane with the creation of parquet floors and ornaments, in space - with the construction of houses, but even now new and new areas of applications of tiling are opening up, for example, a recent cycle of work on the use of tiling for packaging information [17]. Until now, tiling in space has been considered almost always by faceted bodies. Bodies bounded by compartments of curved surfaces are poorly considered and by themselves, one can recall the osohedra [14], dihedra, oloids, biconuses, sphericon [21], the Steinmetz figure [22], quasipolyhedra bounded by compartments of hyperbolic paraboloids described in [3] the astroid ellipsoid and hyperbolic tetrahedra, cubes, octahedra mentioned in [6], and tiling bodies with bounded curved surfaces was practically not considered, except for the infinite three-dimensional Schwartz surfaces, but they were also considered as surfaces, not as bodies., although, of course, in each such surface, you can select an elementary cell and fill it with a body, resulting in a geometric cell. With this work, we tried to eliminate this gap and described approaches to identifying geometric cells bounded by compartments of curved surfaces. The concept of tightly packed frameworks is formulated and an approach for their identification are described. A graphical algorithm for identifying polyhedra and quasipolyhedra - geometric cells are described.
三维空间的平铺是一种非常有趣但尚未被充分探索的平铺类型。通过凸多面体进行平铺已经得到了部分研究,例如,作品[1,15,20]致力于通过各种四面体进行平铺,一旦柏拉图,阿基米德和加泰罗尼亚体实现了平铺。瓷砖的使用从古代开始,在平面上与拼花地板和装饰品的创造有关,在空间上-与房屋的建造有关,但即使是现在,瓷砖应用的新领域也在不断开拓,例如,最近关于使用瓷砖包装信息的工作周期[17]。到目前为止,太空中的平铺几乎总是由多面体来考虑。以曲面为界的物体很少被考虑,人们可以回想起[3]中描述的双曲抛物面为界的准多面体[14]、二面体、椭球体、双圆锥体、球体[21]、Steinmetz图[22]、类地椭球体和[6]中提到的双曲四面体、立方体、八面体,以及具有有界曲面的平铺体实际上没有被考虑。除了无限的三维Schwartz曲面,但它们也被认为是曲面,而不是物体。当然,在每个这样的曲面中,您可以选择一个基本单元并用一个主体填充它,从而得到一个几何单元。通过这项工作,我们试图消除这种差距,并描述了识别由曲面分隔区隔开的几何细胞的方法。提出了紧密封装框架的概念,并描述了一种识别它们的方法。描述了一种识别多面体和准多面体几何单元的图形算法。
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引用次数: 4
Features of Distance Learning in Geometric and Graphic Disciplines Using Methods of Constructive Geometric Modeling 利用建设性几何建模方法进行几何与图形学科远程学习的特点
Pub Date : 2021-11-29 DOI: 10.12737/2308-4898-2021-9-3-46-56
E. Boyashova
The article is devoted to the peculiarities of teaching the discipline "Descriptive geometry" in the conditions of distance learning, it examines the application of information technologies in the educational process in geometric and graphic disciplines. Increasing the speed of information processes, reducing the number of hours for mastering the discipline. the conditions of distance learning set new tasks for teachers and dictate their requirements for teaching graphic disciplines and the use of teaching experience in a new reality; there is a need to introduce and develop new forms of education without losing the quality of education. Geometric-graphic disciplines occupy one of the important places in technical education, the complexity of the study of which lies in the development of a graphical representation of phenomena, objects and processes by methods of constructive geometric modeling. The knowledge and skills acquired by students contribute to the development of spatial, imaginative and rational thinking, which is necessary for future professional activities. Descriptive geometry is a discipline that is not easy to master on your own without a conscious understanding of the logic and sequence of geometric constructions, without deep knowledge of theoretical foundations and constant, repeated implementation of practical tasks. The acquisition of practical skills in mastering the methods of discipline has become more difficult in the current epidemiological situation. In modern conditions of distance learning, the use of the Simplex geometric modeling system made it possible to develop and propose a new concept of geometric-graphic interaction, which significantly reduced the time for completing and checking educational tasks in real time. The proposed technology reveals the deep informational essence of the studied discipline "Descriptive Geometry" and becomes a powerful research tool for students. The integration of traditional teaching methods in the graphic preparation of students with computer and communication facilities increases the possibilities of communication and improves the quality of teaching.
本文探讨了远程教育条件下“画法几何”学科教学的特点,探讨了信息技术在几何和图形学科教学过程中的应用。提高了信息处理的速度,减少了掌握学科的时间。远程教育的条件给教师提出了新的任务,决定了教师在新的现实条件下对图形学科教学和教学经验运用的要求;有必要在不失去教育质量的前提下引进和发展新的教育形式。几何图形学科在技术教育中占有重要地位,其研究的复杂性在于通过构造几何建模的方法对现象、对象和过程进行图形表示。学生获得的知识和技能有助于空间、想象力和理性思维的发展,这是未来专业活动所必需的。如果没有对几何结构的逻辑和顺序的有意识的理解,没有对理论基础的深入了解和不断重复的实践任务的实施,描述几何是一门不容易自己掌握的学科。在目前的流行病学形势下,掌握学科方法的实用技能变得更加困难。在现代远程教育条件下,Simplex几何建模系统的使用使得开发和提出几何图形交互的新概念成为可能,这大大减少了实时完成和检查教育任务的时间。该技术揭示了所研究学科“画法几何”的深层信息本质,成为学生研究的有力工具。将传统教学方法与计算机和通信设备相结合,为学生的图形准备增加了交流的可能性,提高了教学质量。
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引用次数: 6
The Origins of Formation of Descriptive Geometry 描述几何形成的起源
Pub Date : 2021-11-29 DOI: 10.12737/2308-4898-2021-9-3-3-11
N. Sal'kov
The translation "Descriptive geometry" is not entirely accurate. In fact, the phrase should be translated as "Narrative geometry". Based on this translation, it can be confidently stated that the science under consideration serves not only as a theoretical basis for orthogonal projections, a special case of which are ordinary drawings, but also for any images – in this the author of the article fully agrees with such authorities as N.A. Rynin, N.F. Chetverukhin, V.O. Gordon, S.A. Frolov, N.A. Sobolev and many others. The paper considers the origins of one of the directions of geometry – descriptive geometry. The hypothesis is put forward that in reality descriptive geometry, or rather, its elements, was originally involved in ancient times, during the primitive communal system when making drawings on the walls of caves and rocks. Orthogonal projections were used in the ancient world and in the Middle Ages, and Gaspard Monge at the end of the XVIII century systematized all the existing disconnected developments on descriptive geometry, adding his own research. Most likely, geometry in general was the very first science that originated when our ancestors who lived in caves faced the problem of increasing the living area due to population growth. And descriptive geometry began to develop from the moment when the first artist depicted scenes from life on the cave wall: hunting, fishing, tribal wars, events that shocked people, etc. Ancient artists existed on all continents of the globe, except perhaps Antarctica, since rock carvings were found on all other continents. And the earliest was performed somewhere 25-30 thousand years ago. Thus, the hypothesis that the elements of descriptive geometry originated in the primitive communal system can be considered proven.
“描述几何”的翻译并不完全准确。事实上,这个短语应该翻译成“叙事几何”。基于这一翻译,可以自信地说,所考虑的科学不仅可以作为正交投影的理论基础,它的一个特殊情况是普通绘图,而且可以作为任何图像的理论基础-在这一点上,文章的作者完全同意N.A. Rynin, N.F. Chetverukhin, V.O. Gordon, S.A. Frolov, N.A. Sobolev和许多其他人等权威。本文讨论了几何的一个方向——描述几何的起源。假设提出,在现实中,描述几何,或者更确切地说,它的元素,最初涉及到古代,在原始的公共系统,当在洞穴和岩石的墙壁上作画。正交投影在古代和中世纪被使用,加斯帕德·蒙格在十八世纪末将所有现存的不连贯的描述几何发展系统化,并加入了他自己的研究。最有可能的是,当我们住在洞穴里的祖先面临人口增长导致生活面积增加的问题时,一般的几何是最早的科学。从第一个艺术家在洞穴墙壁上描绘生活场景的那一刻起,描述性几何就开始发展起来:狩猎、捕鱼、部落战争、震惊人们的事件等等。地球上所有的大陆上都有古代艺术家,也许南极洲除外,因为在其他所有的大陆上都发现了岩石雕刻。最早的一次是在25000 - 30000年前。因此,描述几何的元素起源于原始公共系统的假设可以被认为是被证明的。
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引用次数: 4
The Main Reasons for Poor Assimilation of Descriptive Geometry 画法几何同化不良的主要原因
Pub Date : 2021-11-05 DOI: 10.12737/2308-4898-2021-9-2-3-11
N. Sal'kov
Descriptive geometry is the most difficult subject studied by first-year students in technical universities. The paper considers the reasons for poor geometric knowledge among university graduates. It is determined that there are three main objective reasons. 1. Poor geometric training in high school, where they study planimetry and stereometry, but not all the knowledge that future students will need at the university is included for passing the Unified State Exam. Also, in high school, students do not develop the habit of thinking analytically, although when proving geometric theorems, this function has developed greatly. 2. Descriptive geometry has a completely different method, which differs from all the methods of disciplines that are studied at school, is the projection method, which develops spatial imagination. Exactly the method that gives any description in the daily activities of any person and in the work of any engineer. 3. Disadvantages of university textbooks on descriptive geometry. Each section of the textbook on descriptive geometry has been based on a particular geometric image since ancient times: a point, a straight line, a plane, etc. As a result, tasks that could be collected in their own section of the textbook (for example, all positional problems or all metric problems) are scattered throughout the entire body of the textbook. And from this there is an opinion that each of the tasks has its own unique solution algorithm. It is shown that with a systematic approach, all positional problems, as well as all metric ones, are solved, in principle, according to a single algorithm.
描述几何是工科大学一年级学生最难学的一门学科。本文分析了高校毕业生几何知识贫乏的原因。确定有三个主要的客观原因。1. 高中时的几何训练很差,他们学的是平面学和立体学,但并不是未来学生在大学里需要的所有知识都包括在通过美国统一考试的范围内。此外,在高中阶段,学生没有养成分析思维的习惯,尽管在证明几何定理时,这个功能已经发展得很大。2. 描述几何有一种完全不同的方法,它不同于学校里学习的所有学科的方法,它是投影法,它可以发展空间想象力。在任何人的日常活动和任何工程师的工作中,这种方法都是正确的。3.大学几何画法教材的弊端。课本上描述几何的每一部分,自古以来都是基于一个特定的几何图像:一个点、一条直线、一个平面等。因此,可以在教科书中单独的部分中收集的任务(例如,所有位置问题或所有度量问题)分散在教科书的整个主体中。由此有一种观点认为每个任务都有自己唯一的解算法。结果表明,在系统的方法下,所有的位置问题以及所有的度量问题原则上都可以根据一个单一的算法得到解决。
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引用次数: 10
Augmented Reality in Conducting Classes in Engineering and Technical Disciplines of Design 增强现实技术在工程和设计技术学科中的应用
Pub Date : 2021-11-05 DOI: 10.12737/2308-4898-2021-9-2-46-55
T. Musaeva, A. Urago
The article discusses the issue of increasing the efficiency of the educational process in engineering technical disciplines, in the study of which students acquire professional competencies in the design of industrial products. There are a number of problems when solving problems in which it is necessary to create drawings of realistic physical objects under study, as well as the correct representation of the 2D image format in 3D format. As a result, when mentally projecting a product onto different projection planes, typical errors occur. These errors are associated with human cognitive spatial reasoning abilities, as confirmed and described by experts in this subject area. In the article, in order to solve the indicated problem, it is proposed to create and introduce modern digital technologies of virtual and augmented reality into the educational process. The proposed technologies do not replace the teacher, but are considered only as additional means that will make it possible to more clearly and qualitatively disclose the thematic units of the discipline, which will help the student in mastering the material necessary for acquiring professional competencies. The process of creating a course requires solving a wide range of problems: 1. research of the possibilities of technologies and means of augmented reality; 2. selection and substantiation of the composition of technical means necessary in the process of studying theoretical material and performing practical tasks in the augmented reality environment; 3. creating an architecture of a model of interaction between a teacher and a student when studying a theoretical block of a discipline; 4. creating the architecture of the model of interaction between the teacher and the student when studying the practical block of the discipline; 5. development of the course structure; 6. development of a methodology for studying the discipline "Engineering and Computer Graphics" in the environment of augmented reality; 7. creation of a library of virtual objects of industrial products. The article briefly discusses only a part of the listed issues, namely 1 - 4.
本文探讨了提高工程技术学科教育过程效率的问题,以培养学生在工业产品设计方面的专业能力。在解决问题时,需要绘制所研究的真实物理对象的图形,以及2D图像格式在3D格式中的正确表示,存在许多问题。因此,当在脑海中将一个产品投射到不同的投影平面上时,就会出现典型的错误。这些错误与人类的认知空间推理能力有关,这一学科领域的专家证实并描述了这一点。为了解决上述问题,本文提出了在教育过程中创建和引入虚拟现实和增强现实等现代数字技术。所提出的技术并不能取代教师,而只是被认为是一种额外的手段,可以更清楚、更定性地揭示学科的主题单元,这将有助于学生掌握获得专业能力所需的材料。创建一门课程的过程需要解决一系列的问题:增强现实技术和手段的可能性研究;2. 在增强现实环境中学习理论材料和执行实际任务过程中必要的技术手段的选择和构成的具体化;3.在学习一门学科的理论模块时,创建一个师生互动模型的架构;4. 在学科实践块研究中,构建师生互动模式的体系结构;5. 课程结构的发展;6. 开发一种在增强现实环境下研究“工程与计算机图形学”学科的方法;7. 创建工业产品虚拟对象库。本文仅对所列问题的一部分,即1 - 4进行了简要讨论。
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引用次数: 5
Constructing a G2-Smooth Compound Curve Based on Cubic Bezier Segments 基于三次Bezier分段构造g2 -光滑复合曲线
Pub Date : 2021-11-05 DOI: 10.12737/2308-4898-2021-9-2-12-28
V. Korotkiy
The theory and practice of forming composite G2-smooth (two-continuously differentiable) curves, used in technical design since the mid-60s of the 20th century, is still not reflected in any way in the curriculum of technical universities or in Russian textbooks in engineering and computer graphics. Meanwhile, such curves are used in modeling a wide variety of geometric objects and physical processes. The article deals with the problem of constructing a composite G2-smooth curve passing through given points and touching at these points pre-specified straight lines. To solve the problem, cubic Bezier segments are used. The main problem in constructing a smooth compound curve is to ensure the continuity of curvature at the joints of the segments. The article shows that for parametrized cubic curves, this problem is reduced to solving a quadratic equation. A software module has been compiled that allows one to construct a plane G2-smooth curve passing through predetermined points and tangent at these points with predetermined straight lines. The shape of the curve (“completeness” of its segments) is adjusted by the user in the dialog mode of the program module. Solved the problem of constructing a cubic curve smoothly connecting unconnected Bezier segments. An algorithm for constructing a Bezier segment with given tangents and given curvature at its boundary points is proposed. Some properties of the cubic Bezier segment are considered. In particular, it was shown that for the case of parallel tangents, the curvature at the end of a segment is determined by the position of only one control point (Theorem 1). Cases are considered when the curvature at the ends of the Bezier segment is equal to zero (Theorem 2). An approximation of a three-point physical spline is performed using Bezier segments. The approximation error was less than 2%, which is comparable to the error in processing the experimental data. A method is proposed for modeling a spatial G2-smooth curve passing through points set in advance in space and touching at these points arbitrarily oriented lines in space. The article is of an educational nature and is intended for an in-depth study of the basics of computational geometry and computer graphics.
自20世纪60年代中期以来,在技术设计中使用的形成复合g2 -光滑(两连续可微)曲线的理论和实践,仍然没有以任何方式反映在技术大学的课程或俄罗斯工程和计算机图形学教科书中。同时,这类曲线也被广泛用于各种几何物体和物理过程的建模。本文讨论了构造一条复合g2 -光滑曲线的问题,该曲线经过给定的点,并在这些点处接触预定的直线。为了解决这个问题,我们使用了三次贝塞尔线段。构造光滑复合曲线的主要问题是保证线段连接处曲率的连续性。本文表明,对于参数化三次曲线,该问题可简化为求解一个二次方程。编写了一个软件模块,可以构造平面g2 -平滑曲线,通过预定点,并在这些点与预定直线相切。曲线的形状(其分段的“完整性”)由用户在程序模块的对话模式中进行调整。解决了构造三次曲线平滑连接非连通贝塞尔段的问题。提出了一种构造具有给定切线和边界点曲率的Bezier线段的算法。讨论了三次Bezier线段的一些性质。特别是,对于平行切线的情况,线段末端的曲率仅由一个控制点的位置决定(定理1)。当贝塞尔线段末端的曲率等于零(定理2)时,考虑这种情况。使用贝塞尔线段执行三点物理样条的近似。近似误差小于2%,与处理实验数据的误差相当。提出了一种空间g2 -光滑曲线的建模方法,该曲线通过空间中预先设置的点,并在这些点上接触空间中任意方向的直线。这篇文章具有教育性质,旨在深入学习计算几何和计算机图形学的基础知识。
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引用次数: 5
Investigation of Reflection from Curved Mirrors on a Plane in the Wolfram Mathematica Wolfram Mathematica中曲面镜在平面上反射的研究
Pub Date : 2021-11-05 DOI: 10.12737/2308-4898-2021-9-2-29-45
O. Suncov, L. Zhikharev
In this article, the study of the geometry of the flat shapes reflection from curved lines located in the plane of these shapes continues. The paper is devoted to a more detailed description of reflection from the analytical geometry point of view. In addition, the range of proposed tasks has been significantly expanded. An algorithm for reflecting zero-dimensional and one-dimensional objects from plane curves is compiled, and corresponding illustrations are given. For the first time, the authors have obtained equations that allow us to construct reflections of a point from second-order curves: a circle, an ellipse, a parabola and a hyperbola, as well as from high-order curves: Bernoulli lemniscates and cardioids [17], [24], [13], [25], [23], [22]. In addition, equations for the reflection results of one-dimensional objects: a segment and a circle, from the same plane curves were obtained. Similar studies are being conducted in the works [2], [1], [32], [28], [3], [4]. All equations are accompanied by blueprints of special cases of reflections obtained using the Wolfram Mathematica mathematical package [18], [19]. In addition, the application contains the source codes, which gives the reader to configure the reflection parameters themselves on condition having access this program, as well as visually assess the change in the reflection pattern when changing these parameters for various types of flat mirrors. This article demonstrates the possibilities that the obtained equations provide, and the prospects for further work, which consist in obtaining new equations of objects reflected from other flat mirrors.
在这篇文章中,继续研究平面形状的几何从位于这些形状的平面上的曲线反射。本文致力于从解析几何的角度对反射作更详细的描述。此外,拟议任务的范围已大大扩大。编制了一种从平面曲线反射零维和一维物体的算法,并给出了相应的实例。作者首次获得了可以从二阶曲线(圆、椭圆、抛物线和双曲线)以及高阶曲线(伯努利lemniscates和cardioids)[17]、[24]、[13]、[25]、[23]、[22])中构造点反射的方程。此外,还得到了同一平面曲线上一维物体(线段和圆)反射结果的方程。类似的研究也在进行中[2]、[1]、[32]、[28]、[3]、[4]。所有方程都附有使用Wolfram Mathematica数学软件包[18],[19]获得的特殊反射情况的蓝图。此外,该应用程序还包含源代码,使读者能够在访问该程序的条件下自行配置反射参数,并在更改各种类型的平面镜像的这些参数时直观地评估反射模式的变化。本文论证了所得到的方程提供的可能性,并展望了进一步工作的前景,这包括获得从其他平面镜反射的物体的新方程。
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引用次数: 4
期刊
Geometry & Graphics
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