{"title":"PENERAPAN GAME DALAM BAHAN AJAR BAHASA INDONESIA SMP","authors":"Asih Andriyati Mardliyah","doi":"10.30738/caraka.v5i1.4002","DOIUrl":null,"url":null,"abstract":"This study aims to produce Indonesian language teaching materials that attract the learning interest of Junior High School through the application of games, and obtain the meaningfulness of game-based teaching materials for improving student learning achievement in learning Indonesian. This study uses research and development methods. The method stage includes: (1) the preliminary study phase, including literature study, observation and interviews; (2) the stage of developing teaching material models by applying games; and (3) evaluation stage to test the effectiveness of teaching materials. The results of the study concluded that; there were differences in achievement between the control group (using old teaching materials) and the experimental group (using game-based Indonesian language teaching materials). By using technical analysis of independent sample t-test, the significance of 0,000 or less is obtained from the 0.05 significance level. In other words, game-based Indonesian language teaching materials are better than old teaching materials.","PeriodicalId":34777,"journal":{"name":"Jurnal Caraka Prabu","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Caraka Prabu","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30738/caraka.v5i1.4002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to produce Indonesian language teaching materials that attract the learning interest of Junior High School through the application of games, and obtain the meaningfulness of game-based teaching materials for improving student learning achievement in learning Indonesian. This study uses research and development methods. The method stage includes: (1) the preliminary study phase, including literature study, observation and interviews; (2) the stage of developing teaching material models by applying games; and (3) evaluation stage to test the effectiveness of teaching materials. The results of the study concluded that; there were differences in achievement between the control group (using old teaching materials) and the experimental group (using game-based Indonesian language teaching materials). By using technical analysis of independent sample t-test, the significance of 0,000 or less is obtained from the 0.05 significance level. In other words, game-based Indonesian language teaching materials are better than old teaching materials.