The Effectiveness of STEAM-Based Multisensory Model Implementation Training For Strenghtening Teacher Competence

Khikmah Novitasari, N. R. Utami, Herdi Handoko, Yulian Agus Suminar
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Abstract

Teachers, as professionals in early childhood education institutions, must continually improve their competencies to keep up with the era. Learning prepared for children to face the 21st century is knowledge based on Science, Technology, Engineering, the Arts, and Mathematics which can be applied by activating all of the child's senses. One of the ways to improve competence is through training activities. This study aims to determine the effectiveness of STEAM-based multisensory model implementation training activities to increase teacher competence at IGRA (Raudhatul Athfal Teacher Association), Dukun District, Magelang Regency. The research subjects were 38 teachers. The training process's effectiveness was measured using Instrument Authentic Assessment Based on Teaching and Learning Trajectory with Student Activity Sheets (AABTL with SAS). The results showed that the STEAM-based multisensory model implementation training for strengthening teacher competence at IGRA, Dukun District was effective with an average score of 82.3% of trainees. The material most mastered by participants was multisensory material, while the material less mastered by participants was STEAM material in Early Childhood Education. 
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基于steam的多感官模型实施训练对教师能力提升的效果
教师作为幼儿教育机构的专业人员,必须不断提高自己的能力,才能跟上时代的步伐。为孩子们准备的面向21世纪的学习是基于科学、技术、工程、艺术和数学的知识,这些知识可以通过激活孩子的所有感官来应用。提高能力的方法之一是通过培训活动。本研究旨在确定基于steam的多感官模型实施培训活动在马格朗县杜昆区Raudhatul Athfal教师协会(IGRA)提高教师能力的有效性。研究对象为38名教师。采用基于学生活动表的教学轨迹量表(AABTL与SAS)测量培训过程的有效性。结果表明,在都昆区IGRA开展的基于steam的多感官模型实施强化教师胜任力培训效果显著,学员平均得分为82.3%。参与者掌握最多的材料是多感官材料,而参与者掌握较少的材料是幼儿教育中的STEAM材料。
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