Mind the Move: Developing a Brain-Computer Interface Game with Left-Right Motor Imagery

Inf. Comput. Pub Date : 2023-06-21 DOI:10.3390/info14070354
Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, A. Tzallas, M. Tsipouras
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Abstract

Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroencephalogram (EEG) data and OpenViBE platform for processing the signals and classifying them into three different mental states: left and right motor imagery and eye blink. The game is developed to assess user adjustment and improvement in BCI environment after training. The classification algorithm used is Multi-Layer Perceptron (MLP), with 96.94% accuracy. A total of 33 subjects participated in the experiment and successfully controlled an avatar using mental commands to collect coins. The online metrics employed for this BCI system are the average game score, the average number of clusters and average user improvement.
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注意移动:用左右运动图像开发脑机接口游戏
脑机接口(bci)正在成为一种日益流行的技术,用于各种领域,如医疗,游戏和生活方式。本文介绍了一种3D无创脑机接口游戏,该游戏使用Muse 2脑电图头带获取脑电图数据,并使用OpenViBE平台对信号进行处理,并将其分为三种不同的精神状态:左右运动意象和眼睛闪烁。该游戏是为了评估用户在训练后对BCI环境的调整和改进。使用的分类算法是多层感知器(MLP),准确率为96.94%。共有33名受试者参加了这项实验,并成功地通过心理命令控制了一个虚拟角色来收集硬币。这个BCI系统使用的在线指标是平均游戏分数,平均集群数量和平均用户改进。
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