Developing Shooter Game Interaction using Eye Movement Glasses

IF 0.4 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC EMITTER-International Journal of Engineering Technology Pub Date : 2020-06-12 DOI:10.24003/emitter.v8i1.509
Abdullah Iskandar, A. Basuki, A. Nurindiyani, Faris Rasyadi Putra, Mohamad Safrodin
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引用次数: 1

Abstract

A quadriplegic is a paralysis that affects limitations in some physical movements and psychological disorders. They have limited media to interact with computers so a suitable solution is needed in the form of a media that can recognize other body parts movements which in this research uses eye movement. one of the solutions to this problem is to propose alternative technologies to interact and play games. We propose a simple technique by using a camera mounted on the glasses that will take the eye area. This technique will help reduce unnecessary parts of eye detection so that performance increases. The eyes will be processed using basic image processing and then determined the center position of the pupil using the Mean method. This system consists of pupil movements for pointer motion control and blinking of eyes for shooting. The performance test of this method toward the system, which has used 10 people with 7 experiments, shows an accuracy of 84.86 percent, the speed of movement with a duration of 2.22 seconds and the speed of response blinking with a duration of 0.026 seconds. In addition, we can distinguish between intentional blink and unintentional blink in which intentional blink has a duration of 0.30 seconds and unintentional 0.12 seconds. It can be concluded that by using this method and this technique is able to achieve good accuracy and also able to use intentional blink as shoot trigger.
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利用眼动眼镜开发射击游戏互动
四肢瘫痪是一种影响某些身体运动限制和心理障碍的瘫痪。他们与计算机互动的媒介有限,因此需要一种合适的解决方案,以一种能够识别其他身体部位运动的媒介的形式,在本研究中使用眼球运动。解决这一问题的方法之一是提出互动和玩游戏的替代技术。我们提出了一种简单的技术,即使用安装在眼镜上的相机来拍摄眼睛区域。这项技术将有助于减少不必要的部分的眼睛检测,从而提高性能。首先对眼睛进行基本的图像处理,然后用Mean方法确定瞳孔的中心位置。该系统由瞳孔运动控制指针运动和眨眼射击组成。该方法对系统进行了10人7次实验的性能测试,准确率为84.86%,运动速度持续时间为2.22秒,反应速度持续时间为0.026秒。此外,我们可以区分有意眨眼和无意眨眼,其中有意眨眼的持续时间为0.30秒,无意眨眼的持续时间为0.12秒。结果表明,采用这种方法和技术可以达到较好的射击精度,并且可以使用故意眨眼作为射击触发器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
EMITTER-International Journal of Engineering Technology
EMITTER-International Journal of Engineering Technology ENGINEERING, ELECTRICAL & ELECTRONIC-
自引率
0.00%
发文量
7
审稿时长
12 weeks
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