Perceptually-based compensation of light pollution in display systems

J. Baar, Steven Poulakos, Wojciech Jarosz, D. Nowrouzezahrai, Rasmus Tamstorf, M. Gross
{"title":"Perceptually-based compensation of light pollution in display systems","authors":"J. Baar, Steven Poulakos, Wojciech Jarosz, D. Nowrouzezahrai, Rasmus Tamstorf, M. Gross","doi":"10.1145/2077451.2077460","DOIUrl":null,"url":null,"abstract":"This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting. Ghosting results in a reduction of visual quality, and may lead to an uncomfortable viewing experience. The latter is due to conflicting (depth) edge cues, which can hinder the human visual system (HVS) proper fusion of stereo images (stereopsis). We propose an automatic, perceptually-based computational compensation framework, which formulates pollution elimination as a minimization problem. Our method aims to distribute the error introduced by the pollution in a perceptually optimal manner. As a consequence ghost edges are smoothed locally, resulting in a more comfortable stereo viewing experience. We show how to make the computation tractable by exploiting the structure of the resulting problem, and also propose a perceptually-based pollution prediction. We show that our general framework is applicable to other light pollution problems, such as descattering.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"4 1","pages":"45-52"},"PeriodicalIF":0.0000,"publicationDate":"2011-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2077451.2077460","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

Abstract

This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting. Ghosting results in a reduction of visual quality, and may lead to an uncomfortable viewing experience. The latter is due to conflicting (depth) edge cues, which can hinder the human visual system (HVS) proper fusion of stereo images (stereopsis). We propose an automatic, perceptually-based computational compensation framework, which formulates pollution elimination as a minimization problem. Our method aims to distribute the error introduced by the pollution in a perceptually optimal manner. As a consequence ghost edges are smoothed locally, resulting in a more comfortable stereo viewing experience. We show how to make the computation tractable by exploiting the structure of the resulting problem, and also propose a perceptually-based pollution prediction. We show that our general framework is applicable to other light pollution problems, such as descattering.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
显示系统中基于感知的光污染补偿
本文解决了由于显示系统的物理特性而导致的意外光贡献问题。这种意想不到的贡献的一个例子是立体3D显示系统中的串扰,通常被称为鬼影。重影会降低视觉质量,并可能导致不舒服的观看体验。后者是由于冲突的(深度)边缘线索,这可能会阻碍人类视觉系统(HVS)正确融合立体图像(立体视觉)。我们提出了一个自动的,基于感知的计算补偿框架,它将污染消除作为最小化问题。我们的方法旨在以感知最优的方式分配由污染引入的误差。因此,幽灵边缘被局部平滑,从而产生更舒适的立体视觉体验。我们展示了如何通过利用结果问题的结构使计算易于处理,并提出了一种基于感知的污染预测。我们表明,我们的一般框架适用于其他光污染问题,如散射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Evaluation of field of view calibration techniques for head-mounted displays Gaze-contingent real-time video processing to study natural vision Realistic simulation of human contrast perception after headlight glares in driving simulations Spatial localization with only auditory cues: a preliminary study Measuring gaze depth with an eye tracker during stereoscopic display
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1