Using natural vibrations to guide control for locomotion

Rubens Fernandes Nunes, J. B. C. Neto, C. Vidal, P. Kry, V. Zordan
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引用次数: 25

Abstract

Control for physically based characters presents a challenging task because it requires not only the management of the functional aspects that lead to the successful completion of the desired task, but also the resulting movement must be visually appealing and meet the quality requirements of the application. Crafting controllers to generate desirable behaviors is difficult because the specification of the final outcome is indirect and often at odds with the functional control of the task. This paper presents a method which exploits the natural modal vibrations of a physically based character in order to provide a palette of basis coordinations that animators can use to assemble their desired motion. A visual user interface allows an animator to guide the final outcome by selecting and inhibiting the use of specific modes. Then, an optimization routine applies the user-chosen modes in the tuning of parameters for a fixed locomotion control structure. The result is an animation system that is easy for an animator to drive and is able to produce a wide variety of locomotion styles for varying character morphologies.
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利用自然振动来指导运动控制
控制基于物理的角色是一项具有挑战性的任务,因为它不仅需要管理导致成功完成预期任务的功能方面,而且最终的运动必须具有视觉吸引力并满足应用程序的质量要求。制作控制器来生成理想的行为是很困难的,因为最终结果的规范是间接的,并且经常与任务的功能控制相冲突。本文提出了一种利用基于物理的角色的自然模态振动的方法,以提供一个基本协调的调色板,动画师可以使用它来组装他们想要的运动。视觉用户界面允许动画师通过选择和抑制特定模式的使用来指导最终结果。然后,将用户选择的模式应用于固定运动控制结构的参数整定。其结果是一个动画系统,很容易为动画师驱动,并能够产生各种各样的运动风格为不同的角色形态。
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