The introduction of a gamified platform to enhance museum visiting experience, with a focus on the small and mid-sized Milanese Museums

Vida Abbasi
{"title":"The introduction of a gamified platform to enhance museum visiting experience, with a focus on the small and mid-sized Milanese Museums","authors":"Vida Abbasi","doi":"10.1680/jurdp.22.00007","DOIUrl":null,"url":null,"abstract":"The application of gamification in the tourism industry is nothing new; nevertheless, it has not been broadly utilized. This paper seeks to propose a mobile platform using gamification with a focus on the pre-visit museum visiting experience. Additionally, this platform deploys a gamified mechanism to make the visit to the museums [in Milan] more effective for the local visitors and more efficient for the providers; that is to say, it strikes a balance between different museum visits in terms of the number of visitors focusing on small and mid-sized venues—the venues that are more susceptible to the financial crisis. Direct communication with museums of interest was picked as the main methodology to gather the required numerical data to calculate museums’ financial performance.","PeriodicalId":44716,"journal":{"name":"Proceedings of the Institution of Civil Engineers-Urban Design and Planning","volume":"81 1","pages":""},"PeriodicalIF":1.5000,"publicationDate":"2022-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Institution of Civil Engineers-Urban Design and Planning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1680/jurdp.22.00007","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"URBAN STUDIES","Score":null,"Total":0}
引用次数: 0

Abstract

The application of gamification in the tourism industry is nothing new; nevertheless, it has not been broadly utilized. This paper seeks to propose a mobile platform using gamification with a focus on the pre-visit museum visiting experience. Additionally, this platform deploys a gamified mechanism to make the visit to the museums [in Milan] more effective for the local visitors and more efficient for the providers; that is to say, it strikes a balance between different museum visits in terms of the number of visitors focusing on small and mid-sized venues—the venues that are more susceptible to the financial crisis. Direct communication with museums of interest was picked as the main methodology to gather the required numerical data to calculate museums’ financial performance.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
引入游戏化平台,提升博物馆参观体验,重点关注中小型米兰博物馆
游戏化在旅游业中的应用并不是什么新鲜事;然而,它并没有得到广泛利用。本文试图提出一个使用游戏化的移动平台,重点关注参观前的博物馆参观体验。此外,该平台部署了一个游戏化机制,使参观[米兰]的博物馆对当地游客更有效,对供应商也更有效;也就是说,它在不同的博物馆参观人数之间取得了平衡,因为中小型场馆的游客数量更容易受到金融危机的影响。与感兴趣的博物馆直接沟通是收集所需数字数据以计算博物馆财务绩效的主要方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
3.00
自引率
30.00%
发文量
20
期刊最新文献
Analysis of land use change features in the process of town development and its impact on ecological protection Linking park utilization and place attachment. Towards liveable neighbourhoods Visual representation of safety in urban spaces: A tale of two neighbourhoods Spatiotemporal analysis and prediction of urban evolution patterns using Artificial Neural Network tool The design and use of space in refugee camps: a case study of a contested terrain
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1