Designing Powtoon-Mediated Interactive Multimedia to Leverage Students’ Learning Behavior in the Qur’an and Hadith

A. Nurdin
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引用次数: 1

Abstract

The present study aims to describe the process of development, quality, assessment, and students’ learning behavior toward Powtoon-mediated interactive multimedia for the Qur’an and Hadith. Grounded in R&D (Research and Development), data were garnered through validation, questionnaire, as well as observation. The collected data then were analyzed by using content analysis and descriptive analysis. Study findings expose that first, the stages of interactive multimedia design included identifying the potential and problems of learning the Qur’an and Hadith, collecting the lesson material of the Qur’an and Hadith for seventh graders of junior secondary school, designing products based on learning objectives, having the design validated by experts, revising the design on expert recommendations, managing a product trial on a small group, revising products, and carrying out a product trial on a large group. Second, the first assessment of the teaching media expert was considered good (82%), and the second one was considered very good (92%). Meanwhile, the first assessment of the teaching material expert was considered good enough (70%), and the second one was considered very good (90%). Lastly, the assessment of both small and large group was considered good. The study contributes to novel practical insights on the design of Powtoon-featured interactive multimedia as an endeavor to foster the students’ learning behavior in the material. This study also demonstrates that the student learning behavior was leveraged, particularly in the aspects of attitudes, habits, as well as learning interest.
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设计以光子为媒介的交互式多媒体,利用学生在伊斯兰教和圣训中的学习行为
本研究旨在描述《古兰经》与《圣训》中以波顿为媒介的互动多媒体的发展过程、质量、评估和学生的学习行为。以R&D(研究与开发)为基础,通过验证、问卷调查和观察收集数据。然后对收集到的数据进行内容分析和描述分析。研究发现,首先,交互式多媒体设计的阶段包括识别学习古兰经和圣训的潜力和问题,收集初中七年级古兰经和圣训的课程材料,根据学习目标设计产品,让专家验证设计,根据专家建议修改设计,管理小群体产品试验,修改产品,并在一个大的群体中进行产品试验。其次,对教学媒体专家的第一次评价认为好(82%),第二次评价认为很好(92%)。同时,对教材专家的第一次评价认为还好(70%),第二次评价认为很好(90%)。最后,小组和大组的评估都被认为是好的。本研究为设计以波顿为特色的互动多媒体提供了新颖的实践见解,以努力培养学生在材料中的学习行为。本研究还表明,学生的学习行为是杠杆的,特别是在态度、习惯和学习兴趣方面。
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