Total Cinema, Total Theatre, Total World: From Set as Architecture to Set as Virtual Performer

Q2 Arts and Humanities Disegno Pub Date : 2022-01-01 DOI:10.21096/disegno_2022_1dg
Dave Gottwald
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Abstract

Sets are a construction within André Bazin’s “recreation of the world in its own image.” During the 1920s, advances in film stock (which improved image clarity) and better lenses (which expanded depth of field) meant that the visual fidelity of sets had to increase. Most critical was more sophisticated camera motion. Cranes could now take the camera into sets, which required more complete environments. Sets have mutated and spread ever since. Architects began working in the movie industry and movie people began working as architects. With the introduction of the first Disney theme park, this practice became codified and thematic placemaking has since proliferated globally. Sets later provided the blueprint for digital games, and as embodied in the game engine have reached virtual holism. Today, Industrial Light & Magic’s StageCraft pairs LED display walls with game engine technology on a soundstage called the Volume. StageCraft replaces both CGI and the traditional set with mixed reality, photorealistic digital environments. Filmmakers can also make design changes in real time and move these virtual backgrounds around the players. This article posits a new history of the spatial philosophy of set design in which the experiential mode of themed spaces, video games, and virtual reality each become a unified recombination of Bazin’s rigid theatre/ cinema dichotomy.
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全电影院、全剧院、全世界:从作为建筑的布景到作为虚拟表演者的布景
布景是安德烈·巴赞“以自己的形象再造世界”的一种建构。在20世纪20年代,胶片的进步(提高了图像清晰度)和更好的镜头(扩大了景深)意味着布景的视觉保真度必须提高。最关键的是更复杂的镜头运动。起重机现在可以把摄像机带到片场,这需要更完整的环境。从那时起,set就开始变异和传播。建筑师开始在电影行业工作,电影从业者开始成为建筑师。随着第一个迪士尼主题公园的引入,这种做法变得规范起来,主题场所的制作也在全球范围内扩散开来。set后来为数字游戏提供了蓝图,并作为游戏引擎的体现达到了虚拟整体主义。今天,Industrial Light & Magic的StageCraft将LED显示屏与游戏引擎技术配对在一个名为Volume的声场上。StageCraft用混合现实、逼真的数字环境取代了CGI和传统的场景。电影制作人还可以实时更改设计,并在玩家周围移动这些虚拟背景。本文提出了一个新的场景设计空间哲学的历史,在这个历史中,主题空间、视频游戏和虚拟现实的体验模式都成为巴赞僵化的戏剧/电影二分法的统一重组。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Disegno
Disegno Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.20
自引率
0.00%
发文量
13
审稿时长
16 weeks
期刊最新文献
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