Mistification

Coolabah Pub Date : 2023-07-08 DOI:10.1344/co20233491-111
Vicente Bicudo de Castro, Heitor Coelho, Danilo Bantim Frambach
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Abstract

We live in a world increasingly dominated by technology, and there are many technological advances that we frequently use about which we know very little. Among them, one we know mostly through metaphor stands out: “cloudification”. Metaphors play a central role in our understanding of the concepts and ideas that present themselves, revealing for the first time something that was already there. In this way, we propose the term mistification as a more accurate expression of the current technocratic/technological status quo for which the terms “cloud” and “cloudification” are used. The proposed term – a neologism – conveys elements of Gothic horror which, we hope, precisely capture the current experience of end-users of the cloud. Using New Dark Age (Bridle, 2018) as a point of departure, we propose an analogy between end-users of the cloud with players in a Gothic horror role-playing game, namely the Ravenloft campaign setting of Dungeons & Dragons. Similarly to players in a Gothic horror game, end-users remain ignorant and helpless against all too powerful technocratic/technological giants and their pursuits. This article adds elements belonging to a horror role-playing game campaign setting to a wider cross-disciplinary discussion regarding human-machine interaction.
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Mistification
我们生活在一个越来越被技术主导的世界,有许多我们经常使用却知之甚少的技术进步。其中,我们主要通过隐喻了解的“云化”最为突出。隐喻在我们理解概念和想法的过程中起着核心作用,它第一次揭示了一些已经存在的东西。通过这种方式,我们建议使用术语mistification来更准确地表达使用术语“云”和“云化”的当前技术官僚/技术现状。这个提议的术语——一个新词——传达了哥特式恐怖的元素,我们希望它能准确地捕捉到云终端用户的当前体验。以《New Dark Age》(Bridle, 2018)为出发点,我们将云的最终用户与哥特式恐怖角色扮演游戏中的玩家进行类比,即《龙与地下城》中的Ravenloft战役设置。与哥特式恐怖游戏中的玩家类似,终端用户对所有过于强大的技术官僚/技术巨头及其追求保持无知和无助。这篇文章将恐怖角色扮演游戏的战役背景元素添加到关于人机交互的跨学科讨论中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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