Proposer un jeu sérieux pour former à l’inclusion : retour d’expérience en France

IF 0.1 Q4 EDUCATION & EDUCATIONAL RESEARCH International Journal of Technologies in Higher Education Pub Date : 2022-01-01 DOI:10.18162/ritpu-2022-v19n1-05
Mélissa Arneton, Mathieu Muratet, Anne Vanbrugghe, Véronique Geffroy, M. Ferrand
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Abstract

To meet human needs in a globalized world, the differences between individuals and the diversity of their needs must be taken into account. In this practical paper, we present the serious multiplayer game that we designed at INSHEA (the French national higher institute for training and research on special needs education) in order to make professionals more aware of concepts of inclusion and accessibility. Designed around the implementation of an inclusive society, 1. Grhapes (Groupe de recherche sur le handicap, l’accessibilité et les pratiques éducatives et scolaires). 2. Également Sorbonne Université, CNRS – LIP6. 3. SFL (Structures formelles du langage). M. Arneton, M. Muratet, A. Vanbrugghe, V. Geffroy et M.-H. Ferrand Proposer un jeu sérieux pour former à l’inclusion ... 2022 – International Journal of Technologies in Higher Education, 19(1) ijthe.org 69 E-LearningScape Access has certain advantages and limitations for providing learning in and through action.
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提出一个严肃的游戏来训练包容性:在法国的反馈
为了在全球化的世界中满足人的需要,必须考虑到个人之间的差异及其需要的多样性。在这篇实践论文中,我们展示了我们在INSHEA(法国国家高等特殊需求教育培训和研究机构)设计的一款严肃的多人游戏,目的是让专业人士更加了解包容性和可及性的概念。围绕包容性社会的实施而设计;Grhapes(残疾研究小组、残疾研究小组、残疾培训小组和残疾培训小组)。2. Également索邦大学, CNRS - LIP6。3.SFL(结构形式语言)。M. Arneton, M. Muratet, A. Vanbrugghe, V. Geffroy和M.- h。费朗德提议,如果你想把以前的人包括在内……E-LearningScape Access对于在行动中学习和通过行动学习具有一定的优势和局限性。
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审稿时长
24 weeks
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