{"title":"The complexity of admissibility in Omega-regular games","authors":"Romain Brenguier, Jean-François Raskin, Mathieu Sassolas","doi":"10.1145/2603088.2603143","DOIUrl":null,"url":null,"abstract":"Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games played on graphs with ω-regular objectives. In this paper, we study the algorithmic properties of this concept for such games. We settle the exact complexity of natural decision problems on the set of strategies that survive iterated elimination of dominated strategies. As a byproduct of our construction, we obtain automata which recognize all the possible outcomes of such strategies.","PeriodicalId":20649,"journal":{"name":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","volume":"30 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2013-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2603088.2603143","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28

Abstract

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games played on graphs with ω-regular objectives. In this paper, we study the algorithmic properties of this concept for such games. We settle the exact complexity of natural decision problems on the set of strategies that survive iterated elimination of dominated strategies. As a byproduct of our construction, we obtain automata which recognize all the possible outcomes of such strategies.
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omega -常规游戏的可接受性复杂性
迭代可采性是经典博弈论中一个众所周知的重要概念,用于确定多人矩阵博弈中的理性行为。正如Berwanger最近所展示的,这个概念可以很好地扩展到在具有ω-规则目标的图上进行的无限博弈。在本文中,我们研究了这类博弈概念的算法性质。我们解决了自然决策问题的精确复杂性,即在劣势策略的迭代消除中幸存的策略集。作为我们构建的副产品,我们获得了能够识别这些策略的所有可能结果的自动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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