Alexander von Janta Lipinski, H. Weber, Ralph Kölle, Thomas Mandl
{"title":"Gamification Elements and Their Perception by Different Gamer Types - A Case Study for a Project Management Software","authors":"Alexander von Janta Lipinski, H. Weber, Ralph Kölle, Thomas Mandl","doi":"10.18452/1451","DOIUrl":null,"url":null,"abstract":"Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.","PeriodicalId":90875,"journal":{"name":"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics","volume":"37 1","pages":"131-144"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18452/1451","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.