{"title":"A Fairy-Tale Digital Game and the Potential for Revision: Ubisoft Montreal's Child of Light","authors":"Agnieszka Kliś-Brodowska","doi":"10.1353/mat.2023.a900259","DOIUrl":null,"url":null,"abstract":"Abstract:Child of Light (2014) by Ubisoft Montreal is a curious instance of a AAA-indie fairy-tale game with revisionist aspirations. In the article I read the game as an adaptation of, above all, the Brothers Grimm \"Little Red Cap,\" ask whether it may indeed have a revisionist potential, and investigate the extent to which such potential may be seen as manifested through the game's narrative and ludic elements. I also argue for an investigation of the ideological functions of fairy-tale digital games that necessarily addresses the impact of the games industry on a game's content.","PeriodicalId":42276,"journal":{"name":"Marvels & Tales-Journal of Fairy-Tale Studies","volume":"24 1","pages":"21 - 47"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Marvels & Tales-Journal of Fairy-Tale Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/mat.2023.a900259","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract:Child of Light (2014) by Ubisoft Montreal is a curious instance of a AAA-indie fairy-tale game with revisionist aspirations. In the article I read the game as an adaptation of, above all, the Brothers Grimm "Little Red Cap," ask whether it may indeed have a revisionist potential, and investigate the extent to which such potential may be seen as manifested through the game's narrative and ludic elements. I also argue for an investigation of the ideological functions of fairy-tale digital games that necessarily addresses the impact of the games industry on a game's content.
育碧蒙特利尔工作室的《Child of Light》(2014)是一款带有修正主义意图的aaa级独立童话游戏。在这篇文章中,我将这款游戏视为格林兄弟(Brothers Grimm)的《小红帽》(Little Red Cap)的改编作品,询问它是否确实具有修正主义的潜力,并调查这种潜力在多大程度上可以通过游戏的叙事和搞笑元素体现出来。我还主张对童话数字游戏的意识形态功能进行调查,以解决游戏产业对游戏内容的影响。
期刊介绍:
Marvels & Tales (ISSN: 1521-4281) was founded in 1987 by Jacques Barchilon at the University of Colorado, Boulder. Originally known as Merveilles & contes, the journal expressed its role as an international forum for folktale and fairy-tale scholarship through its various aliases: Wunder & Märchen, Maravillas & Cuentos, Meraviglie & Racconti, and Marvels & Tales. In 1997, the journal moved to Wayne State University Press and took the definitive title Marvels & Tales: Journal of Fairy-Tale Studies. From the start, Marvels & Tales has served as a central forum for the multidisciplinary study of fairy tales. In its pages, contributors from around the globe have published studies, texts, and translations of fairy-tales from Europe, North America, Asia, and Africa. The Editorial Policy of Marvels & Tales encourages scholarship that introduces new areas of fairy-tale scholarship, as well as research that considers the traditional fairy-tale canon from new perspectives. The journal''s special issues have been particularly popular and have focused on topics such as "Beauty and the Beast," "The Romantic Tale," "Charles Perrault," "Marriage Tests and Marriage Quest in African Oral Literature," "The Italian Tale," and "Angela Carter and the Literary Märchen." Marvels & Tales is published every April and October by Wayne State University Press.