Designing a mobile user experience student knowledge management system using Lean UX

C. Kartiko, Hesa Abda Arrasyid, Ariq Cahya Wardhana
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引用次数: 3

Abstract

Student Affairs at Telkom Purwokerto Institute of Technology has a lot of information and knowledge that all students need to know. However, this information and knowledge have not been maximally conveyed to students. Student affairs have a scope of work to handle the Student Creativity Program (PKM), Student Organization (Ormawa), scholarships, Student Activity Transcripts (TAK), and lectures. Therefore, one of the efforts to facilitate Student Affairs in conveying various knowledge is a Student Knowledge Management System mobile application. User Experience student KMS mobile application designed for mobile devices that focus on interface design. The development of this application interface uses the Lean UX method. The Lean UX method has four stages: Declare Assumptions, Create an MVP, Run an Experiment, and Feedback and Research. The application design is evaluated using the Enhanced Cognitive Walkthrough (ECW) to produce a prototype of a knowledge management system or Knowledge Management System for IT Telkom Purwokerto student affairs according to the user's wishes. The test results show success in all tasks, so it can be concluded that the application design has achieved a good user experience. 
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利用Lean UX设计一个移动用户体验学生知识管理系统
Telkom purokerto理工学院的学生事务有很多学生需要知道的信息和知识。然而,这些信息和知识并没有最大限度地传达给学生。学生事务的工作范围包括处理学生创意计划(PKM)、学生组织(Ormawa)、奖学金、学生活动成绩单(TAK)和讲座。因此,学生知识管理系统(Student knowledge Management System)的移动应用程序是方便学生事务传递各种知识的努力之一。用户体验学生KMS移动应用程序设计的移动设备,专注于界面设计。该应用程序接口的开发采用了精益UX方法。精益用户体验方法有四个阶段:声明假设、创建MVP、运行实验、反馈和研究。利用增强认知演练(Enhanced Cognitive Walkthrough, ECW)对应用程序设计进行评估,根据用户的意愿生成IT Telkom purworker学生事务知识管理系统或知识管理系统原型。测试结果显示所有任务都成功,因此可以得出结论,该应用程序设计取得了良好的用户体验。
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