Ceria Mentari: Cerita Rakyat Terpopuler (Most Popular Indonesian Folklore) Applications with Augmented Reality

S. Luckyardi, Citra Nurimbono, Shafira Hardian Alkhoir, P. Salsabila
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Abstract

This study aims to design educational and entertainment media for children and adolescents using Augmented Reality technology. The research method used in this study is a qualitative descriptive analysis. At the same time, in the process of application development, Ceria Mentari adopts the object-oriented method and Multimedia Development Life Cycle prototype (MDLC). The results showed that the design of the Ceria Mentari application could provide a new experience for children in reading folklore through digital devices. The central concept of this application is to make children feel closer to folklore characters through the medium of Augmented Reality (AR), which can provide a sense of interactive learning. In the end, this application emerged as an information medium in the form of dynamic visual media to adapt to the new habits of the world of education, especially in kindergartens and elementary schools.
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Ceria Mentari: Cerita Rakyat Terpopuler(最受欢迎的印度尼西亚民间传说)与增强现实的应用
本研究旨在利用扩增实境技术,为儿童及青少年设计教育及娱乐媒体。本研究采用的研究方法是定性描述性分析。同时,在应用程序开发过程中,Ceria Mentari采用了面向对象的方法和多媒体开发生命周期原型(Multimedia development Life Cycle prototype, MDLC)。结果表明,Ceria Mentari应用程序的设计可以为儿童通过数字设备阅读民间传说提供新的体验。本应用程序的核心概念是通过增强现实(AR)的媒介,让孩子们感觉更接近民俗人物,这可以提供一种互动学习的感觉。最终,这一应用程序以动态视觉媒体的形式出现,以适应教育界特别是幼儿园和小学的新习惯。
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