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Implementation of the Hybrid Mobile Application in The Street Artist Painting Auction Application “Strauction” 混合移动应用在街头艺术家绘画拍卖应用“构画”中的实现
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10124
Angga Cahya Abadi, Reichan Muhammad Maulana, Rizky Septiana Abdul Razak
The works of street artists' paintings tend to have minimal interest in Indonesia. This is caused by many factors, one of which is the limited scope of painting marketing. Therefore, the author seeks to provide a means of marketing in the form of an online painting auction application. The purpose of this research is to create an application as a means of connecting painting artists with painting enthusiasts. The research method used is descriptive analysis method with a quantitative approach. While in the development process, this application adopts the Hybrid Mobile Application method which has many advantages over the Native Android and IOS methods. The advantages of this hybrid method are in terms of coding effectiveness and efficiency of time and resources used. By applying this method, the application can be accessed from various circulating smartphone operating systems such as Android and IOS so that it can make it easier for the application to be accessed by potential users. The main concept of this application is to implement an auction system in the sale of paintings. This application also has several core features such as painting auctions, homepage, explore, bidding, payments and other supporting features that are expected to facilitate the painting auction transaction process. In the end, this application is intended for painting artists and painting lovers so that it can be easier to make transactions for buying and selling paintings online.
街头艺术家的绘画作品往往对印尼没有多大兴趣。这是由很多因素造成的,其中之一就是绘画营销的范围有限。因此,作者试图提供一种营销手段的形式,一个在线绘画拍卖应用程序。本研究的目的是创建一个应用程序,作为连接绘画艺术家和绘画爱好者的手段。本研究采用的研究方法是描述性分析与定量分析相结合的方法。而在开发过程中,本应用采用了Hybrid Mobile application方法,相对于Native Android和IOS的方法有很多优势。这种混合方法的优点在于编码的有效性和使用时间和资源的效率。通过这种方法,应用程序可以在Android和IOS等各种流通的智能手机操作系统上访问,从而使应用程序更容易被潜在用户访问。本应用程序的主要概念是实现一个拍卖系统中的画作销售。该应用程序还具有几个核心功能,如绘画拍卖,主页,探索,竞标,付款和其他支持功能,预计将促进绘画拍卖交易过程。最后,这个应用程序是为绘画艺术家和绘画爱好者设计的,这样就可以更容易地进行在线买卖绘画的交易。
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引用次数: 0
LionBarat App: Augmented Reality-Based Fashion Shopping Application LionBarat App:基于增强现实的时尚购物应用程序
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.9961
Aufar Aufar, Faris Naufal Adiputra, Ismu Johan Halim
The purpose of this study is to design a mobile-based application that serves to help potential buyers to easily find fashion according to the wishes of potential buyers accurately. The research method used in this study is a descriptive method of analysis with a qualitative approach. Meanwhile, the application development process uses an object-oriented approach with the System Development Life Cycle Prototyping. The results of the research method on the LionBarat application are expected to provide convenience in shopping for fashion without fear that the clothes that will be purchased are not suitable because of the greatness or are different from those in the application user interface. The main concept of this application is a way to make it easier for potential buyers to find the right and accurate fashion according to what the LionBarat application displays. This idea was created from the unrest of online shopping application users who buy clothes such as clothes, pants or shoes due to the lack of accurate images and descriptions of existing products. In addition, this application has features that are integrated with Google Lens and Lidar so that application users can search and buy the desired fashion by inputting/scanning images into the search field. The conclusion of designing this application can be concluded that fashion sales on the application can be even better if it can take advantage of the implementation of Google Lens and Augmented Reality (AR)technology as an online fashion shopping feature. This research is expected to help fashion sellers in getting more potential consumers who can indirectly increase new innovations in online shopping.
本研究的目的是设计一个基于手机的应用程序,帮助潜在买家根据潜在买家的意愿准确地轻松找到时尚。本研究采用的研究方法是定性分析的描述性方法。同时,应用程序开发过程使用了具有系统开发生命周期原型的面向对象方法。在LionBarat应用程序上的研究方法的结果有望为时尚购物提供便利,而不必担心将要购买的衣服因为伟大或与应用程序用户界面中的衣服不同而不适合。这个应用程序的主要概念是让潜在买家更容易根据LionBarat应用程序显示的内容找到正确和准确的时尚。这一想法源于网上购物应用用户因缺乏准确的图片和现有产品的描述而购买衣服、裤子或鞋子等衣服的不安情绪。此外,该应用程序还具有与Google Lens和Lidar集成的功能,因此应用程序用户可以通过在搜索字段中输入/扫描图像来搜索和购买所需的时尚。设计这个应用程序的结论可以得出,如果它可以利用谷歌镜头和增强现实(AR)技术作为在线时尚购物功能的实施,应用程序上的时尚销售可以更好。这项研究有望帮助时尚卖家获得更多的潜在消费者,这些消费者可以间接地增加网上购物的创新。
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引用次数: 0
Designing a Web-Based Raw Material Purchase Accounting Information System 基于web的原材料采购会计信息系统设计
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10128
Yola Septiani, Nurhaliza Sukma Fadila, Sayyidah Nabila Azahra
Kerupuk Pangsit Adem Ayem is one of the manufacturing companies engaged in snacks. To meet the inventory, the company must make purchases of raw materials. Purchasing is a continuous activity for the company and is the main proposal in production. The design of an accounting information system for purchasing raw materials on Kerupuk Pangsit Adem Ayem can facilitate the process of purchasing raw materials via the web and can produce financial report information easily and quickly. The system design method used in this study used survey methods and descriptive methods. The data collected in conducting this study is in the form of qualitative data. The raw material purchase accounting information system can be used as a means of facilitating the determination of raw material purchases for production and financial reporting in the form of reports on cost of goods produced, so that the information produced is more precise and accurate.
Kerupuk Pangsit Adem Ayem是一家从事零食生产的公司。为了满足库存,公司必须采购原材料。采购是公司的一项持续活动,是生产的主要内容。本设计的Kerupuk Pangsit Adem Ayem的原材料采购会计信息系统可以方便地通过网络进行原材料采购,并且可以方便快捷地生成财务报告信息。本研究采用的系统设计方法采用调查法和描述法。本研究收集的数据采用定性数据的形式。原材料采购会计信息系统可以作为一种方便的手段,以生产货物成本报告的形式确定用于生产的原材料采购和财务报告,使生产的信息更加精确和准确。
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引用次数: 0
Utilization Augmented Reality Technology on Purchase Products in E-commerce 增强现实技术在电子商务产品采购中的应用
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10016
Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M
E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.
电子商务或众所周知的电子商务是电子交易,简单的电子商务是从网上交易产品的目录。we are social在2021年4月进行的一项调查显示,印度尼西亚多达88.1%的互联网用户使用服务电子商务购买某些产品,其中之一就是家具产品。本研究的目的是设计一个基于Android手机的应用程序,用于教育公众在电子商务中购买家具产品的应用技术增强现实,研究方法是描述性分析和定性分析。而增强现实中的方法是多市场的,用户可以一起扫描标记,将虚拟物体实时显示到现实世界中。开发的应用程序可以为用户购买家具产品的电子商务提供新的描述,用户可以在3d中看到产品,与通过图片或描述的信息相比,用户可以从家具产品中获得更多有用的信息,该应用程序旨在教育公众增强现实技术将成为解决电子商务中家具产品购买的所有挑战的新解决方案。
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引用次数: 0
Website-Based Boarding Rental Information System Design 基于网站的租房信息系统设计
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.9871
I. Wahyudi
Boarding houses or indekos are services that offer rooms or apartments with a certain amount of payment for a certain period of time (usually monthly or annual payments). The purpose of this research is to create a web-based boarding house information application to develop a boarding house rental service business. To support the research, we use the waterfall method, namely needs analysis, system design, implementation, testing, and testing in making boarding applications. The final result of this research is the creation of a web-based information system that can be used for seekers and providers of boarding rooms. This system will attract the interest of boarding house tenants because this system makes it easy for boarding house seekers to get the boarding house specifications as desired. Likewise, boarding house providers will easily offer their rental services so that they can be rented and occupied by boarding house seekers. It can be concluded that this information system helps in finding suitable boarding houses that can be done online and makes it easy for boarding house owners to promote their place to the fullest.
寄宿公寓或indekos是指在一定时期内(通常是每月或每年)支付一定金额的房间或公寓的服务。本研究的目的是建立一个基于网络的寄宿公寓信息应用,以发展寄宿公寓租赁服务业务。为了支持研究,我们使用瀑布方法,即需求分析,系统设计,实现,测试和测试,以制作登机应用程序。这项研究的最终结果是创建了一个基于网络的信息系统,可以用于寻找和提供住宿房间。该系统将会引起寄宿公寓租户的兴趣,因为该系统使寻找寄宿公寓的人可以很容易地获得所需的寄宿公寓规格。同样,寄宿公寓的提供者也会很容易地提供他们的租赁服务,这样他们就可以被寻求寄宿公寓的人租用和占用。可以得出的结论是,这个信息系统有助于找到合适的寄宿公寓,可以在网上完成,并使寄宿公寓业主很容易地充分宣传他们的地方。
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引用次数: 0
Development of Android-based Augmented Reality Spplications as a Food Promotion Medium 基于android的增强现实应用作为食品推广媒介的开发
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10072
Zain Syakir Naufal, Eka Bagas Purdianto, Indra Laksamana Alam Noer
The development of technology at this time is very rapidly developing in the era of the industrial revolution 4.0, therefore we as the next generation of the nation must make the best use of it. Therefore, one of the uses of this technology is by carrying out food promotion activities using augmented reality technology. Augmented reality itself is the technology that is being widely used for object recognition in the multimedia field. Augmented reality is a technology that combines the virtual world with the real world, with it the virtual world displays objects that will be displayed to the real world. The result of this study is to create an application called scan ar only and make it easier for restaurants to promote their food to be promoted on social media. The application of this technology can increase food sales promotional methods that are different from others, namely, by utilizing the ar scan application only users will be directed to scan the food product, and interesting animations and sounds will appear as a promotional method of the food to be sold. The purpose of this study is to develop an augmented reality mobile application as a promotional medium that aims to introduce food to be promoted to customers. augmented reality in the application which will be built using unity3D software is carried out using a different way of presenting information to other media. The method of using the application is by the way the user sees the image in 2D and or 3D by using the application on a smartphone device. These developed applications can provide an interesting informational and moving animation experience for users of these applications.
在工业革命4.0的时代,此时的技术发展非常迅速,因此我们作为国家的下一代必须充分利用它。因此,这项技术的用途之一是利用增强现实技术开展食品促销活动。增强现实本身就是一种被广泛应用于多媒体领域的对象识别技术。增强现实是一种将虚拟世界与现实世界相结合的技术,通过它,虚拟世界可以显示将显示给现实世界的对象。这项研究的结果是创建了一个名为scan ar only的应用程序,使餐馆更容易在社交媒体上推广他们的食物。该技术的应用可以增加不同于其他食品的促销方式,即通过使用ar扫描应用程序,只会引导用户扫描食品,并出现有趣的动画和声音,作为所售食品的促销方式。本研究的目的是开发一个增强现实移动应用程序作为推广媒介,旨在向客户介绍要推广的食物。应用程序中的增强现实将使用unity3D软件构建,使用不同的方式向其他媒体呈现信息。使用该应用程序的方法是通过用户在智能手机设备上使用该应用程序以2D和或3D的方式查看图像。这些开发的应用程序可以为这些应用程序的用户提供有趣的信息和移动的动画体验。
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引用次数: 0
Aquarium Monitoring and Automatic Feeding System Based on Internet of Things 基于物联网的水族监控及自动投料系统
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10012
Faisal Muhamad, Depik Toni Yulianto, Muhammad Aldi Aulia Fathurohman
Now day ornamental fish enthusiasts are increasing, this is in line with the increasing number of people who have a hobby of keeping ornamental fish. In maintaining ornamental fish, several things must be considered to maintain the health of the fish, including water quality, changes in water temperature, and feeding. Therefore, to maintain the health of ornamental fish, a system is needed to monitor the aquarium's condition in real-time. This research aims to design a system that can monitor the aquarium's condition and provide feed automatically. Monitoring is carried out by utilizing Internet of Things (IoT) technology, which allows the information collected to be accessed in real-time through the Smart Aquarium application. The research method used in this research is analysis with a qualitative approach. The results showed that this automatic monitoring and feeding system can maintain health and reduce the risk of death of ornamental fish in the aquarium. The main concept of this system is monitoring water temperature conditions, water ph levels, and water turbidity, and doing automatic feeding. In addition, this system also has a feature that can see the current conditions in the aquarium. This system can make it easier for ornamental fish owners to monitor the conditions of the aquarium and can provide peace of mind when leaving the aquarium for some time.
现在天观赏鱼爱好者越来越多,这与越来越多的人有了养观赏鱼的爱好是一致的。在养护观赏鱼时,必须考虑几件事,以保持鱼的健康,包括水质,水温的变化和喂养。因此,为了保持观赏鱼的健康,需要一个系统来实时监测鱼缸的状况。本研究旨在设计一套能自动监测水族箱状况并提供饲料的系统。监控是通过利用物联网(IoT)技术进行的,该技术允许通过智能水族馆应用程序实时访问收集的信息。本研究采用的研究方法是定性分析。结果表明,该自动监测投料系统能有效地维持水族馆观赏鱼的健康,降低观赏鱼的死亡风险。该系统的主要概念是监测水温条件,水的ph值和水的浊度,并进行自动投料。此外,本系统还有一个功能,可以看到水族箱内的当前状况。这个系统可以让观赏鱼的主人更容易地监控水族馆的状况,当离开水族馆一段时间时,可以提供安心。
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引用次数: 0
Utilization of Augmented Reality as a Solution for Vernacular Language Approaches to Recognize an Object Through Speech Recognition 利用增强现实技术解决方言语言通过语音识别识别物体的问题
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.9954
Arisza Zufar Fathurrahman, Dea Inesia Sri Utami, Kartika Aghni Safitri
With the rise of western culture entering Indonesia, vernacular languages seem no longer essential to learn. People are more concerned with learning foreign languages and cultures so that they are relevant to the times and make it easier to adapt the professions needed, whereas preserving culture is no less important to protect the beloved country of Indonesia. Therefore, a solution relevant to the times is required to solve problems related to this vernacular language. This research aims to create a technology that will provide answers to the community to recognize the vernacular language of a particular object using Augmented Reality and Speech Recognition technology. In supporting the research, we use a qualitative descriptive method and the SDLC waterfall concept in its design. The results obtained indicate that this technology has succeeded in helping to make it easier to find out the vernacular language of an object. Augmented Reality technology gives an exciting impression when using this application. In contrast, Speech Recognition technology makes it easier for users to use this application because they can access it through speech only. With this application, people realize that preserving the vernacular language can be done using today's technology
随着西方文化的兴起进入印尼,本土语言似乎不再是学习的必要条件。人们更关心学习外国语言和文化,以便与时代相关,并使其更容易适应所需的职业,而保护文化对于保护心爱的印度尼西亚国家同样重要。因此,解决这一白话文的相关问题,需要一个与时代相适应的解决方案。本研究旨在利用增强现实和语音识别技术创造一种技术,为社区提供识别特定对象的本地语言的答案。为了支持研究,我们在设计中使用了定性描述方法和SDLC瀑布概念。所获得的结果表明,这项技术已经成功地帮助人们更容易地找到一个对象的本地语言。当使用这个应用程序时,增强现实技术给人一种令人兴奋的印象。相比之下,语音识别技术使用户更容易使用该应用程序,因为他们只能通过语音访问它。通过这一应用,人们意识到可以利用今天的技术来保护本土语言
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引用次数: 0
Application Development as Vaccination Information Distributing Media at Health Centers 应用开发作为卫生中心疫苗接种信息传播媒介
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.10125
F. Syifa, Aghnia Maulina, M. Lestari
Vaccines or immunizations aim for the human immune system to recognize and quickly fight bacteria or viruses that can cause infection. The purpose of developing this application is to optimize the role of the media as an educational platform and deliver information about vaccines to the public. The method used in the development of this application is Rapid Application Development (RAD). From this research, it is concluded that this application can have a positive impact on the community, such as the public can easily find out the vaccine schedule at the nearest health center, the existence of articles about vaccines that are following the facts can educate people who are still cloudy about the importance of vaccines. According to data, there are 1.76% of Bandung City residents have not vaccinated against Covid-19. In the end, this application was developed not only to convey information about the Covid-19 vaccine but also about other vaccines/immunizations. This application was developed to help the government program, namely the Healthy Indonesia Program.
疫苗或免疫的目的是让人体免疫系统识别并迅速对抗可能引起感染的细菌或病毒。开发这一应用程序的目的是优化媒体作为教育平台的作用,并向公众提供有关疫苗的信息。在开发这个应用程序时使用的方法是快速应用程序开发(RAD)。从本研究中可以得出结论,这种应用可以对社区产生积极的影响,例如公众可以很容易地在最近的保健中心找到疫苗接种时间表,关于疫苗的文章的存在遵循事实可以教育那些仍然对疫苗的重要性感到困惑的人。数据显示,万隆市有1.76%的居民未接种新冠肺炎疫苗。最后,开发该应用程序不仅是为了传达有关Covid-19疫苗的信息,还包括其他疫苗/免疫接种的信息。开发这个应用程序是为了帮助政府方案,即“健康印度尼西亚方案”。
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引用次数: 0
Android Based Online Computer Technician Application 基于Android的在线计算机技术员应用程序
Pub Date : 2023-06-01 DOI: 10.34010/injuratech.v3i1.9873
Mawa Faqu Rochman, Z. I. Rahmat
This study aims to analyze the role of the Android-based Online Computer Technician. This study uses a quantitative description. An online Computer Technician application is to make it easier for customer actors to seek online computer technician services to repair damaged computers and provide convenience for users. The results of the study previously showed that computer users repairing computers by approaching technicians directly to offline stores and transforming into technicians approaching computer users' homes became a good solution. Using an Online Computer Technician Application can make it easier for computer users and not waste time, so they can optimize time properly and correctly.
本研究旨在分析基于android的在线计算机技术员的角色。本研究采用定量描述。在线计算机技术员申请是为了使客户能够更容易地在线寻求计算机技术员服务来修复损坏的计算机,为用户提供方便。之前的研究结果表明,电脑用户直接到线下门店找技术人员维修电脑,再转变为技术人员上门维修成为一个很好的解决方案。使用在线计算机技术人员应用程序可以使计算机用户更容易,而不会浪费时间,因此他们可以适当和正确地优化时间。
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引用次数: 0
期刊
International Journal of Research and Applied Technology
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