Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10124
Angga Cahya Abadi, Reichan Muhammad Maulana, Rizky Septiana Abdul Razak
The works of street artists' paintings tend to have minimal interest in Indonesia. This is caused by many factors, one of which is the limited scope of painting marketing. Therefore, the author seeks to provide a means of marketing in the form of an online painting auction application. The purpose of this research is to create an application as a means of connecting painting artists with painting enthusiasts. The research method used is descriptive analysis method with a quantitative approach. While in the development process, this application adopts the Hybrid Mobile Application method which has many advantages over the Native Android and IOS methods. The advantages of this hybrid method are in terms of coding effectiveness and efficiency of time and resources used. By applying this method, the application can be accessed from various circulating smartphone operating systems such as Android and IOS so that it can make it easier for the application to be accessed by potential users. The main concept of this application is to implement an auction system in the sale of paintings. This application also has several core features such as painting auctions, homepage, explore, bidding, payments and other supporting features that are expected to facilitate the painting auction transaction process. In the end, this application is intended for painting artists and painting lovers so that it can be easier to make transactions for buying and selling paintings online.
街头艺术家的绘画作品往往对印尼没有多大兴趣。这是由很多因素造成的,其中之一就是绘画营销的范围有限。因此,作者试图提供一种营销手段的形式,一个在线绘画拍卖应用程序。本研究的目的是创建一个应用程序,作为连接绘画艺术家和绘画爱好者的手段。本研究采用的研究方法是描述性分析与定量分析相结合的方法。而在开发过程中,本应用采用了Hybrid Mobile application方法,相对于Native Android和IOS的方法有很多优势。这种混合方法的优点在于编码的有效性和使用时间和资源的效率。通过这种方法,应用程序可以在Android和IOS等各种流通的智能手机操作系统上访问,从而使应用程序更容易被潜在用户访问。本应用程序的主要概念是实现一个拍卖系统中的画作销售。该应用程序还具有几个核心功能,如绘画拍卖,主页,探索,竞标,付款和其他支持功能,预计将促进绘画拍卖交易过程。最后,这个应用程序是为绘画艺术家和绘画爱好者设计的,这样就可以更容易地进行在线买卖绘画的交易。
{"title":"Implementation of the Hybrid Mobile Application in The Street Artist Painting Auction Application “Strauction”","authors":"Angga Cahya Abadi, Reichan Muhammad Maulana, Rizky Septiana Abdul Razak","doi":"10.34010/injuratech.v3i1.10124","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10124","url":null,"abstract":"The works of street artists' paintings tend to have minimal interest in Indonesia. This is caused by many factors, one of which is the limited scope of painting marketing. Therefore, the author seeks to provide a means of marketing in the form of an online painting auction application. The purpose of this research is to create an application as a means of connecting painting artists with painting enthusiasts. The research method used is descriptive analysis method with a quantitative approach. While in the development process, this application adopts the Hybrid Mobile Application method which has many advantages over the Native Android and IOS methods. The advantages of this hybrid method are in terms of coding effectiveness and efficiency of time and resources used. By applying this method, the application can be accessed from various circulating smartphone operating systems such as Android and IOS so that it can make it easier for the application to be accessed by potential users. The main concept of this application is to implement an auction system in the sale of paintings. This application also has several core features such as painting auctions, homepage, explore, bidding, payments and other supporting features that are expected to facilitate the painting auction transaction process. In the end, this application is intended for painting artists and painting lovers so that it can be easier to make transactions for buying and selling paintings online.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"44 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80265699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.9961
Aufar Aufar, Faris Naufal Adiputra, Ismu Johan Halim
The purpose of this study is to design a mobile-based application that serves to help potential buyers to easily find fashion according to the wishes of potential buyers accurately. The research method used in this study is a descriptive method of analysis with a qualitative approach. Meanwhile, the application development process uses an object-oriented approach with the System Development Life Cycle Prototyping. The results of the research method on the LionBarat application are expected to provide convenience in shopping for fashion without fear that the clothes that will be purchased are not suitable because of the greatness or are different from those in the application user interface. The main concept of this application is a way to make it easier for potential buyers to find the right and accurate fashion according to what the LionBarat application displays. This idea was created from the unrest of online shopping application users who buy clothes such as clothes, pants or shoes due to the lack of accurate images and descriptions of existing products. In addition, this application has features that are integrated with Google Lens and Lidar so that application users can search and buy the desired fashion by inputting/scanning images into the search field. The conclusion of designing this application can be concluded that fashion sales on the application can be even better if it can take advantage of the implementation of Google Lens and Augmented Reality (AR)technology as an online fashion shopping feature. This research is expected to help fashion sellers in getting more potential consumers who can indirectly increase new innovations in online shopping.
{"title":"LionBarat App: Augmented Reality-Based Fashion Shopping Application","authors":"Aufar Aufar, Faris Naufal Adiputra, Ismu Johan Halim","doi":"10.34010/injuratech.v3i1.9961","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.9961","url":null,"abstract":"The purpose of this study is to design a mobile-based application that serves to help potential buyers to easily find fashion according to the wishes of potential buyers accurately. The research method used in this study is a descriptive method of analysis with a qualitative approach. Meanwhile, the application development process uses an object-oriented approach with the System Development Life Cycle Prototyping. The results of the research method on the LionBarat application are expected to provide convenience in shopping for fashion without fear that the clothes that will be purchased are not suitable because of the greatness or are different from those in the application user interface. The main concept of this application is a way to make it easier for potential buyers to find the right and accurate fashion according to what the LionBarat application displays. This idea was created from the unrest of online shopping application users who buy clothes such as clothes, pants or shoes due to the lack of accurate images and descriptions of existing products. In addition, this application has features that are integrated with Google Lens and Lidar so that application users can search and buy the desired fashion by inputting/scanning images into the search field. The conclusion of designing this application can be concluded that fashion sales on the application can be even better if it can take advantage of the implementation of Google Lens and Augmented Reality (AR)technology as an online fashion shopping feature. This research is expected to help fashion sellers in getting more potential consumers who can indirectly increase new innovations in online shopping.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84214439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10128
Yola Septiani, Nurhaliza Sukma Fadila, Sayyidah Nabila Azahra
Kerupuk Pangsit Adem Ayem is one of the manufacturing companies engaged in snacks. To meet the inventory, the company must make purchases of raw materials. Purchasing is a continuous activity for the company and is the main proposal in production. The design of an accounting information system for purchasing raw materials on Kerupuk Pangsit Adem Ayem can facilitate the process of purchasing raw materials via the web and can produce financial report information easily and quickly. The system design method used in this study used survey methods and descriptive methods. The data collected in conducting this study is in the form of qualitative data. The raw material purchase accounting information system can be used as a means of facilitating the determination of raw material purchases for production and financial reporting in the form of reports on cost of goods produced, so that the information produced is more precise and accurate.
{"title":"Designing a Web-Based Raw Material Purchase Accounting Information System","authors":"Yola Septiani, Nurhaliza Sukma Fadila, Sayyidah Nabila Azahra","doi":"10.34010/injuratech.v3i1.10128","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10128","url":null,"abstract":"Kerupuk Pangsit Adem Ayem is one of the manufacturing companies engaged in snacks. To meet the inventory, the company must make purchases of raw materials. Purchasing is a continuous activity for the company and is the main proposal in production. The design of an accounting information system for purchasing raw materials on Kerupuk Pangsit Adem Ayem can facilitate the process of purchasing raw materials via the web and can produce financial report information easily and quickly. The system design method used in this study used survey methods and descriptive methods. The data collected in conducting this study is in the form of qualitative data. The raw material purchase accounting information system can be used as a means of facilitating the determination of raw material purchases for production and financial reporting in the form of reports on cost of goods produced, so that the information produced is more precise and accurate.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"86 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82336457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10016
Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M
E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.
电子商务或众所周知的电子商务是电子交易,简单的电子商务是从网上交易产品的目录。we are social在2021年4月进行的一项调查显示,印度尼西亚多达88.1%的互联网用户使用服务电子商务购买某些产品,其中之一就是家具产品。本研究的目的是设计一个基于Android手机的应用程序,用于教育公众在电子商务中购买家具产品的应用技术增强现实,研究方法是描述性分析和定性分析。而增强现实中的方法是多市场的,用户可以一起扫描标记,将虚拟物体实时显示到现实世界中。开发的应用程序可以为用户购买家具产品的电子商务提供新的描述,用户可以在3d中看到产品,与通过图片或描述的信息相比,用户可以从家具产品中获得更多有用的信息,该应用程序旨在教育公众增强现实技术将成为解决电子商务中家具产品购买的所有挑战的新解决方案。
{"title":"Utilization Augmented Reality Technology on Purchase Products in E-commerce","authors":"Muhamad Adam Andhika, Maulvi Muhammad Faruqi, Nesta Muhammad Akbar M","doi":"10.34010/injuratech.v3i1.10016","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10016","url":null,"abstract":"E-commerce or known with e-commerce is trading electronic, easy e-commerce is online catalo from traded products. Survey we are social conducted in April 2021 shows that as many as 88.1% of internet users in Indonesia use service e-commerce for buy product certain, one of is furniture products. Destination from study this is designing an application Android mobile based that works for educate Public about application technology Augmented Reality on purchase furniture products in e-commerce, methods on research this is descriptive analyst with approach qualitative. Whereas The method in Augmented Reality is multimarket, where user can scan markers _ together for showing virtual object to real world by real-time. Development application this could give description new to user e-commerce that will buy furniture products, users could see product in 3d and get more information _ useful compared with information through picture or description from furniture products, applications this aim for educate public that Augmented Reality is a technology that will Becomes solution new for face all challenge on purchasing furniture products in e-commerce.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"118 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86802307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.9871
I. Wahyudi
Boarding houses or indekos are services that offer rooms or apartments with a certain amount of payment for a certain period of time (usually monthly or annual payments). The purpose of this research is to create a web-based boarding house information application to develop a boarding house rental service business. To support the research, we use the waterfall method, namely needs analysis, system design, implementation, testing, and testing in making boarding applications. The final result of this research is the creation of a web-based information system that can be used for seekers and providers of boarding rooms. This system will attract the interest of boarding house tenants because this system makes it easy for boarding house seekers to get the boarding house specifications as desired. Likewise, boarding house providers will easily offer their rental services so that they can be rented and occupied by boarding house seekers. It can be concluded that this information system helps in finding suitable boarding houses that can be done online and makes it easy for boarding house owners to promote their place to the fullest.
{"title":"Website-Based Boarding Rental Information System Design","authors":"I. Wahyudi","doi":"10.34010/injuratech.v3i1.9871","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.9871","url":null,"abstract":"Boarding houses or indekos are services that offer rooms or apartments with a certain amount of payment for a certain period of time (usually monthly or annual payments). The purpose of this research is to create a web-based boarding house information application to develop a boarding house rental service business. To support the research, we use the waterfall method, namely needs analysis, system design, implementation, testing, and testing in making boarding applications. The final result of this research is the creation of a web-based information system that can be used for seekers and providers of boarding rooms. This system will attract the interest of boarding house tenants because this system makes it easy for boarding house seekers to get the boarding house specifications as desired. Likewise, boarding house providers will easily offer their rental services so that they can be rented and occupied by boarding house seekers. It can be concluded that this information system helps in finding suitable boarding houses that can be done online and makes it easy for boarding house owners to promote their place to the fullest.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"75 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86299816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10072
Zain Syakir Naufal, Eka Bagas Purdianto, Indra Laksamana Alam Noer
The development of technology at this time is very rapidly developing in the era of the industrial revolution 4.0, therefore we as the next generation of the nation must make the best use of it. Therefore, one of the uses of this technology is by carrying out food promotion activities using augmented reality technology. Augmented reality itself is the technology that is being widely used for object recognition in the multimedia field. Augmented reality is a technology that combines the virtual world with the real world, with it the virtual world displays objects that will be displayed to the real world. The result of this study is to create an application called scan ar only and make it easier for restaurants to promote their food to be promoted on social media. The application of this technology can increase food sales promotional methods that are different from others, namely, by utilizing the ar scan application only users will be directed to scan the food product, and interesting animations and sounds will appear as a promotional method of the food to be sold. The purpose of this study is to develop an augmented reality mobile application as a promotional medium that aims to introduce food to be promoted to customers. augmented reality in the application which will be built using unity3D software is carried out using a different way of presenting information to other media. The method of using the application is by the way the user sees the image in 2D and or 3D by using the application on a smartphone device. These developed applications can provide an interesting informational and moving animation experience for users of these applications.
在工业革命4.0的时代,此时的技术发展非常迅速,因此我们作为国家的下一代必须充分利用它。因此,这项技术的用途之一是利用增强现实技术开展食品促销活动。增强现实本身就是一种被广泛应用于多媒体领域的对象识别技术。增强现实是一种将虚拟世界与现实世界相结合的技术,通过它,虚拟世界可以显示将显示给现实世界的对象。这项研究的结果是创建了一个名为scan ar only的应用程序,使餐馆更容易在社交媒体上推广他们的食物。该技术的应用可以增加不同于其他食品的促销方式,即通过使用ar扫描应用程序,只会引导用户扫描食品,并出现有趣的动画和声音,作为所售食品的促销方式。本研究的目的是开发一个增强现实移动应用程序作为推广媒介,旨在向客户介绍要推广的食物。应用程序中的增强现实将使用unity3D软件构建,使用不同的方式向其他媒体呈现信息。使用该应用程序的方法是通过用户在智能手机设备上使用该应用程序以2D和或3D的方式查看图像。这些开发的应用程序可以为这些应用程序的用户提供有趣的信息和移动的动画体验。
{"title":"Development of Android-based Augmented Reality Spplications as a Food Promotion Medium","authors":"Zain Syakir Naufal, Eka Bagas Purdianto, Indra Laksamana Alam Noer","doi":"10.34010/injuratech.v3i1.10072","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10072","url":null,"abstract":"The development of technology at this time is very rapidly developing in the era of the industrial revolution 4.0, therefore we as the next generation of the nation must make the best use of it. Therefore, one of the uses of this technology is by carrying out food promotion activities using augmented reality technology. Augmented reality itself is the technology that is being widely used for object recognition in the multimedia field. Augmented reality is a technology that combines the virtual world with the real world, with it the virtual world displays objects that will be displayed to the real world. The result of this study is to create an application called scan ar only and make it easier for restaurants to promote their food to be promoted on social media. The application of this technology can increase food sales promotional methods that are different from others, namely, by utilizing the ar scan application only users will be directed to scan the food product, and interesting animations and sounds will appear as a promotional method of the food to be sold. The purpose of this study is to develop an augmented reality mobile application as a promotional medium that aims to introduce food to be promoted to customers. augmented reality in the application which will be built using unity3D software is carried out using a different way of presenting information to other media. The method of using the application is by the way the user sees the image in 2D and or 3D by using the application on a smartphone device. These developed applications can provide an interesting informational and moving animation experience for users of these applications.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87050324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10012
Faisal Muhamad, Depik Toni Yulianto, Muhammad Aldi Aulia Fathurohman
Now day ornamental fish enthusiasts are increasing, this is in line with the increasing number of people who have a hobby of keeping ornamental fish. In maintaining ornamental fish, several things must be considered to maintain the health of the fish, including water quality, changes in water temperature, and feeding. Therefore, to maintain the health of ornamental fish, a system is needed to monitor the aquarium's condition in real-time. This research aims to design a system that can monitor the aquarium's condition and provide feed automatically. Monitoring is carried out by utilizing Internet of Things (IoT) technology, which allows the information collected to be accessed in real-time through the Smart Aquarium application. The research method used in this research is analysis with a qualitative approach. The results showed that this automatic monitoring and feeding system can maintain health and reduce the risk of death of ornamental fish in the aquarium. The main concept of this system is monitoring water temperature conditions, water ph levels, and water turbidity, and doing automatic feeding. In addition, this system also has a feature that can see the current conditions in the aquarium. This system can make it easier for ornamental fish owners to monitor the conditions of the aquarium and can provide peace of mind when leaving the aquarium for some time.
{"title":"Aquarium Monitoring and Automatic Feeding System Based on Internet of Things","authors":"Faisal Muhamad, Depik Toni Yulianto, Muhammad Aldi Aulia Fathurohman","doi":"10.34010/injuratech.v3i1.10012","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10012","url":null,"abstract":"Now day ornamental fish enthusiasts are increasing, this is in line with the increasing number of people who have a hobby of keeping ornamental fish. In maintaining ornamental fish, several things must be considered to maintain the health of the fish, including water quality, changes in water temperature, and feeding. Therefore, to maintain the health of ornamental fish, a system is needed to monitor the aquarium's condition in real-time. This research aims to design a system that can monitor the aquarium's condition and provide feed automatically. Monitoring is carried out by utilizing Internet of Things (IoT) technology, which allows the information collected to be accessed in real-time through the Smart Aquarium application. The research method used in this research is analysis with a qualitative approach. The results showed that this automatic monitoring and feeding system can maintain health and reduce the risk of death of ornamental fish in the aquarium. The main concept of this system is monitoring water temperature conditions, water ph levels, and water turbidity, and doing automatic feeding. In addition, this system also has a feature that can see the current conditions in the aquarium. This system can make it easier for ornamental fish owners to monitor the conditions of the aquarium and can provide peace of mind when leaving the aquarium for some time.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"81 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88165555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.9954
Arisza Zufar Fathurrahman, Dea Inesia Sri Utami, Kartika Aghni Safitri
With the rise of western culture entering Indonesia, vernacular languages seem no longer essential to learn. People are more concerned with learning foreign languages and cultures so that they are relevant to the times and make it easier to adapt the professions needed, whereas preserving culture is no less important to protect the beloved country of Indonesia. Therefore, a solution relevant to the times is required to solve problems related to this vernacular language. This research aims to create a technology that will provide answers to the community to recognize the vernacular language of a particular object using Augmented Reality and Speech Recognition technology. In supporting the research, we use a qualitative descriptive method and the SDLC waterfall concept in its design. The results obtained indicate that this technology has succeeded in helping to make it easier to find out the vernacular language of an object. Augmented Reality technology gives an exciting impression when using this application. In contrast, Speech Recognition technology makes it easier for users to use this application because they can access it through speech only. With this application, people realize that preserving the vernacular language can be done using today's technology
{"title":"Utilization of Augmented Reality as a Solution for Vernacular Language Approaches to Recognize an Object Through Speech Recognition","authors":"Arisza Zufar Fathurrahman, Dea Inesia Sri Utami, Kartika Aghni Safitri","doi":"10.34010/injuratech.v3i1.9954","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.9954","url":null,"abstract":"With the rise of western culture entering Indonesia, vernacular languages seem no longer essential to learn. People are more concerned with learning foreign languages and cultures so that they are relevant to the times and make it easier to adapt the professions needed, whereas preserving culture is no less important to protect the beloved country of Indonesia. Therefore, a solution relevant to the times is required to solve problems related to this vernacular language. This research aims to create a technology that will provide answers to the community to recognize the vernacular language of a particular object using Augmented Reality and Speech Recognition technology. In supporting the research, we use a qualitative descriptive method and the SDLC waterfall concept in its design. The results obtained indicate that this technology has succeeded in helping to make it easier to find out the vernacular language of an object. Augmented Reality technology gives an exciting impression when using this application. In contrast, Speech Recognition technology makes it easier for users to use this application because they can access it through speech only. With this application, people realize that preserving the vernacular language can be done using today's technology","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"25 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89980524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.10125
F. Syifa, Aghnia Maulina, M. Lestari
Vaccines or immunizations aim for the human immune system to recognize and quickly fight bacteria or viruses that can cause infection. The purpose of developing this application is to optimize the role of the media as an educational platform and deliver information about vaccines to the public. The method used in the development of this application is Rapid Application Development (RAD). From this research, it is concluded that this application can have a positive impact on the community, such as the public can easily find out the vaccine schedule at the nearest health center, the existence of articles about vaccines that are following the facts can educate people who are still cloudy about the importance of vaccines. According to data, there are 1.76% of Bandung City residents have not vaccinated against Covid-19. In the end, this application was developed not only to convey information about the Covid-19 vaccine but also about other vaccines/immunizations. This application was developed to help the government program, namely the Healthy Indonesia Program.
{"title":"Application Development as Vaccination Information Distributing Media at Health Centers","authors":"F. Syifa, Aghnia Maulina, M. Lestari","doi":"10.34010/injuratech.v3i1.10125","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.10125","url":null,"abstract":"Vaccines or immunizations aim for the human immune system to recognize and quickly fight bacteria or viruses that can cause infection. The purpose of developing this application is to optimize the role of the media as an educational platform and deliver information about vaccines to the public. The method used in the development of this application is Rapid Application Development (RAD). From this research, it is concluded that this application can have a positive impact on the community, such as the public can easily find out the vaccine schedule at the nearest health center, the existence of articles about vaccines that are following the facts can educate people who are still cloudy about the importance of vaccines. According to data, there are 1.76% of Bandung City residents have not vaccinated against Covid-19. In the end, this application was developed not only to convey information about the Covid-19 vaccine but also about other vaccines/immunizations. This application was developed to help the government program, namely the Healthy Indonesia Program.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"65 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90155930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-06-01DOI: 10.34010/injuratech.v3i1.9873
Mawa Faqu Rochman, Z. I. Rahmat
This study aims to analyze the role of the Android-based Online Computer Technician. This study uses a quantitative description. An online Computer Technician application is to make it easier for customer actors to seek online computer technician services to repair damaged computers and provide convenience for users. The results of the study previously showed that computer users repairing computers by approaching technicians directly to offline stores and transforming into technicians approaching computer users' homes became a good solution. Using an Online Computer Technician Application can make it easier for computer users and not waste time, so they can optimize time properly and correctly.
{"title":"Android Based Online Computer Technician Application","authors":"Mawa Faqu Rochman, Z. I. Rahmat","doi":"10.34010/injuratech.v3i1.9873","DOIUrl":"https://doi.org/10.34010/injuratech.v3i1.9873","url":null,"abstract":"This study aims to analyze the role of the Android-based Online Computer Technician. This study uses a quantitative description. An online Computer Technician application is to make it easier for customer actors to seek online computer technician services to repair damaged computers and provide convenience for users. The results of the study previously showed that computer users repairing computers by approaching technicians directly to offline stores and transforming into technicians approaching computer users' homes became a good solution. Using an Online Computer Technician Application can make it easier for computer users and not waste time, so they can optimize time properly and correctly.","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"77 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81117709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}