Managing Level of Detail in Virtual Environments: A Perceptual Framework

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 1997-12-01 DOI:10.1162/pres.1997.6.6.658
M. Reddy, B. Watson, N. Walker, L. Hodges
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引用次数: 23

Abstract

In the companion paper, Watson et al. (1997), we demonstrated the effectiveness of using perceptual criteria to select the amount of detail that is displayed in an immersive virtual reality (VR) system. Based upon this determination, we will now attempt to develop a principled, perceptually oriented framework to automatically select the appropriate level of detail (LOD) for each object in a scene, taking into consideration the limitations of the human visual system. We apply knowledge and theories from the domain of visual perception to the field of VR, thus optimizing the visual information presented to the user based upon solid metrics of human vision. Through a series of contrast grating experiments, a user's visual acuity may be assessed in terms of spatial frequency (c/deg) and contrast. The results of these tests can be modeled mathematically using a contrast sensitivity function (CSF). Therefore, we can use the CSF results to estimate how much visual detail the user can perceive in an object at any instant. Then, if we could describe this object in terms of its spatial frequencies, this would enable us to select the lowest LOD available without the user being able to perceive any visual change.
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虚拟环境中的细节管理水平:一个感知框架
在Watson等人(1997)的配套论文中,我们证明了使用感知标准来选择沉浸式虚拟现实(VR)系统中显示的细节数量的有效性。基于这一决定,我们现在将尝试开发一个原则性的、以感知为导向的框架,在考虑到人类视觉系统的局限性的情况下,为场景中的每个对象自动选择适当的细节水平(LOD)。我们将视觉感知领域的知识和理论应用到VR领域,从而基于人类视觉的坚实指标优化呈现给用户的视觉信息。通过一系列对比光栅实验,可以根据空间频率(c/度)和对比度来评估用户的视觉敏锐度。这些测试的结果可以使用对比灵敏度函数(CSF)进行数学建模。因此,我们可以使用CSF的结果来估计用户在任何时刻可以感知到的物体的视觉细节。然后,如果我们可以用它的空间频率来描述这个物体,这将使我们能够在用户无法感知任何视觉变化的情况下选择最低的LOD。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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