Displaying large user-generated virtual worlds from the cloud

T. Azim, Ewen Cheslack-Postava, P. Levis
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引用次数: 1

Abstract

Unlike most graphics systems, a shared, user-generated virtual world is created on-the-fly by end users rather than professional artists. Objects in the world can come and go, and the world can be composed of so many models and textures that it cannot be stored locally on disk. The content must be stored in a shared, networked resource such as the cloud and delivered to clients dynamically.
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显示来自云的大型用户生成的虚拟世界
与大多数图形系统不同,共享的、用户生成的虚拟世界是由最终用户而不是专业艺术家即时创建的。世界中的物体可以来来去去,世界可以由如此多的模型和纹理组成,以至于它不能本地存储在磁盘上。内容必须存储在共享的网络资源(如云)中,并动态地交付给客户端。
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