{"title":"Building an Electronic Auction Platform for Recyclable Waste Trading with Gamification Implementation","authors":"Jayadi Taslim, James Purnama, Randy Anthony","doi":"10.33555/iconiet.v2i3.31","DOIUrl":null,"url":null,"abstract":"Waste is becoming a prevalent problem in Indonesia. Waste is overproduced to thepoint that waste landfills are constantly struggling to keep up, and are forced to do destructive,polluting methods. Recycling campaigns have been organized and socialized into the society topromote and motivate recycling in order to tackle waste problems, but failed to do anysignificant impact. Difficulties in finding recyclable waste buyers and insufficient informationof recyclable waste market price further demotivates society to recycle. This paper introduceseLDUS, an electronic auction for recyclable waste auctions, as a solution to attract and motivatesociety to recycle their waste. A prototype is developed in the form of mobile applications and aweb service to facilitate e-auctions for prospective sellers and buyers. To further engage andretain users in continuing the usage of eLDUS, gamification is implemented into the systemwith the help of the Octalysis framework. A closed beta test involving ten respondents are thenconducted. Respondents’ responses are analyzed to find insights and draw conclusions. Theconcept is well-received and can attract and motivate respondents to recycle. The prototype hasbeen evaluated to be very intuitive, easy to use, safe, and convenient in general. Theimplementation of gamification has been found to provide positive impact to the respondents’experience.","PeriodicalId":13150,"journal":{"name":"ICONIET PROCEEDING","volume":"16 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ICONIET PROCEEDING","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33555/iconiet.v2i3.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Waste is becoming a prevalent problem in Indonesia. Waste is overproduced to thepoint that waste landfills are constantly struggling to keep up, and are forced to do destructive,polluting methods. Recycling campaigns have been organized and socialized into the society topromote and motivate recycling in order to tackle waste problems, but failed to do anysignificant impact. Difficulties in finding recyclable waste buyers and insufficient informationof recyclable waste market price further demotivates society to recycle. This paper introduceseLDUS, an electronic auction for recyclable waste auctions, as a solution to attract and motivatesociety to recycle their waste. A prototype is developed in the form of mobile applications and aweb service to facilitate e-auctions for prospective sellers and buyers. To further engage andretain users in continuing the usage of eLDUS, gamification is implemented into the systemwith the help of the Octalysis framework. A closed beta test involving ten respondents are thenconducted. Respondents’ responses are analyzed to find insights and draw conclusions. Theconcept is well-received and can attract and motivate respondents to recycle. The prototype hasbeen evaluated to be very intuitive, easy to use, safe, and convenient in general. Theimplementation of gamification has been found to provide positive impact to the respondents’experience.