Building an Electronic Auction Platform for Recyclable Waste Trading with Gamification Implementation

Jayadi Taslim, James Purnama, Randy Anthony
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引用次数: 1

Abstract

Waste is becoming a prevalent problem in Indonesia. Waste is overproduced to thepoint that waste landfills are constantly struggling to keep up, and are forced to do destructive,polluting methods. Recycling campaigns have been organized and socialized into the society topromote and motivate recycling in order to tackle waste problems, but failed to do anysignificant impact. Difficulties in finding recyclable waste buyers and insufficient informationof recyclable waste market price further demotivates society to recycle. This paper introduceseLDUS, an electronic auction for recyclable waste auctions, as a solution to attract and motivatesociety to recycle their waste. A prototype is developed in the form of mobile applications and aweb service to facilitate e-auctions for prospective sellers and buyers. To further engage andretain users in continuing the usage of eLDUS, gamification is implemented into the systemwith the help of the Octalysis framework. A closed beta test involving ten respondents are thenconducted. Respondents’ responses are analyzed to find insights and draw conclusions. Theconcept is well-received and can attract and motivate respondents to recycle. The prototype hasbeen evaluated to be very intuitive, easy to use, safe, and convenient in general. Theimplementation of gamification has been found to provide positive impact to the respondents’experience.
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建立一个可回收废物电子拍卖交易平台,并实施游戏化
垃圾正在成为印度尼西亚一个普遍存在的问题。垃圾生产过剩,以至于垃圾填埋场一直在努力跟上,并被迫采取破坏性和污染的方法。为了解决垃圾问题,在社会上组织和社会化了回收运动,以促进和激励回收,但未能产生重大影响。寻找可回收垃圾买家的困难和可回收垃圾市场价格信息的不足进一步削弱了社会的回收动力。本文介绍了eldus,一种可回收废物拍卖的电子拍卖,作为一种吸引和激励社会回收废物的解决方案。原型以移动应用程序和网络服务的形式开发,以促进潜在卖家和买家的电子拍卖。为了进一步吸引和留住用户继续使用eLDUS,在Octalysis框架的帮助下,系统实现了游戏化。然后对10名受访者进行了封闭测试。对受访者的回答进行分析,以找到见解并得出结论。这个概念很受欢迎,可以吸引和激励受访者进行回收。该原型被评估为非常直观,易于使用,安全和方便。游戏化的实施对受访者的体验产生了积极的影响。
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