{"title":"Beyond deviance: toxic gaming culture and the potential for positive change","authors":"Kelly Boudreau","doi":"10.1080/15295036.2022.2080848","DOIUrl":null,"url":null,"abstract":"ABSTRACT Game studies addresses a wide range of topics, concepts, questions, and perspectives. From reading games as technical and cultural artifacts to exploring players, player communities, and the industry itself. Toxic culture within gaming communities and the gaming industry has negatively affected and even harmed individuals, community growth, the creative potential of video games, and even the study of some topics in game studies. This is not up for debate. However, toxic culture plays a role in shaping alternative visions and methods of inclusivity, as those affected by it push against the toxic boundaries and existing conditions through a wide range of strategies to create positive change. From supportive threads on social media to coordinated, collective efforts in the form of the creation of organizations, events, and emotional support networks, this article looks at resistance to toxic gaming culture and how it reshapes and reconstructs the boundaries and social norms towards creating a more inclusive gaming community and culture. The future of game studies is necessarily critical, but its future is also constructive.","PeriodicalId":47123,"journal":{"name":"Critical Studies in Media Communication","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2022-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Critical Studies in Media Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/15295036.2022.2080848","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 5
Abstract
ABSTRACT Game studies addresses a wide range of topics, concepts, questions, and perspectives. From reading games as technical and cultural artifacts to exploring players, player communities, and the industry itself. Toxic culture within gaming communities and the gaming industry has negatively affected and even harmed individuals, community growth, the creative potential of video games, and even the study of some topics in game studies. This is not up for debate. However, toxic culture plays a role in shaping alternative visions and methods of inclusivity, as those affected by it push against the toxic boundaries and existing conditions through a wide range of strategies to create positive change. From supportive threads on social media to coordinated, collective efforts in the form of the creation of organizations, events, and emotional support networks, this article looks at resistance to toxic gaming culture and how it reshapes and reconstructs the boundaries and social norms towards creating a more inclusive gaming community and culture. The future of game studies is necessarily critical, but its future is also constructive.
期刊介绍:
Critical Studies in Media Communication (CSMC) is a peer-reviewed publication of the National Communication Association. CSMC publishes original scholarship in mediated and mass communication from a cultural studies and/or critical perspective. It particularly welcomes submissions that enrich debates among various critical traditions, methodological and analytical approaches, and theoretical standpoints. CSMC takes an inclusive view of media and welcomes scholarship on topics such as • media audiences • representations • institutions • digital technologies • social media • gaming • professional practices and ethics • production studies • media history • political economy. CSMC publishes scholarship about media audiences, representations, institutions, technologies, and professional practices. It includes work in history, political economy, critical philosophy, race and feminist theorizing, rhetorical and media criticism, and literary theory. It takes an inclusive view of media, including newspapers, magazines and other forms of print, cable, radio, television, film, and new media technologies such as the Internet.