3D recording as enabling technology for serious games and educational roleplaying

E. Prasolova-Førland, Mikhail Fominykh, Peter Leong
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引用次数: 4

Abstract

In this work, we propose an innovative approach, 3D recording, to support serious games and educational role-playing. 3D virtual worlds (3D VWs) are often used for generating educational content. Even though this technology allows creating full context of the real-life educational process, it is usually recorded as flat 2D video (such as Machinima in Second Life), which eliminates many advantages of the technology, such as sense of presence (Mckerlich et al. 2011). In addition, there are no systematic approaches for combining synchronous and asynchronous learning modes. We propose that 3D recording is capable of solving these challenges, as it offers an easy way for creating advanced 3D content from synchronous activities, as well as accessing this content in both synchronous and asynchronous modes.
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3D录音作为严肃游戏和教育角色扮演的支持技术
在这项工作中,我们提出了一种创新的方法,3D记录,以支持严肃的游戏和教育角色扮演。3D虚拟世界(3D VWs)通常用于生成教育内容。尽管这项技术允许创建现实生活教育过程的完整背景,但它通常被记录为平面2D视频(例如《第二人生》中的Machinima),这消除了该技术的许多优点,例如存在感(Mckerlich et al. 2011)。此外,没有系统的方法来结合同步和异步学习模式。我们建议3D记录能够解决这些挑战,因为它提供了一种从同步活动创建高级3D内容的简单方法,以及以同步和异步模式访问这些内容。
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