Bin Deng, Y. Kawanaka, S. Sato, K. Sakurai, Shang Gao, Z. Tang
{"title":"Human Face Modeling based on Deep Learning through Line-drawing","authors":"Bin Deng, Y. Kawanaka, S. Sato, K. Sakurai, Shang Gao, Z. Tang","doi":"10.2312/pg.20221239","DOIUrl":null,"url":null,"abstract":"This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various shapes containing animal, building, vehicle, and so on. However, a few methods have been proposed for human face models. If we can create 3D human face models via line-drawing, models of cartoon or fantasy characters can be easily created. To achieve this, we propose a sketch-based face modeling method. When a single line-drawing image is input to our system, a corresponding 3D face model are generated. Our system is based on a deep learning; many human face models and corresponding images rendered as line-drawing are prepared, and then a network is trained using these datasets. For the network, we use a previous method for reconstructing human bodies from real images, and we propose some extensions to enhance learning accuracy. Several examples are shown to demonstrate usefulness of our system.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"13 1","pages":"13-14"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/pg.20221239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various shapes containing animal, building, vehicle, and so on. However, a few methods have been proposed for human face models. If we can create 3D human face models via line-drawing, models of cartoon or fantasy characters can be easily created. To achieve this, we propose a sketch-based face modeling method. When a single line-drawing image is input to our system, a corresponding 3D face model are generated. Our system is based on a deep learning; many human face models and corresponding images rendered as line-drawing are prepared, and then a network is trained using these datasets. For the network, we use a previous method for reconstructing human bodies from real images, and we propose some extensions to enhance learning accuracy. Several examples are shown to demonstrate usefulness of our system.