Artificial intelligence for wargaming and modeling

P. Davis, P. Bracken
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引用次数: 12

Abstract

In this paper, we discuss how artificial intelligence (AI) could be used in political-military modeling, simulation, and wargaming of conflicts with nations having weapons of mass destruction and other high-end capabilities involving space, cyberspace, and long-range precision weapons. AI should help participants in wargames, and agents in simulations, to understand possible perspectives, perceptions, and calculations of adversaries who are operating with uncertainties and misimpressions. The content of AI should recognize the risks of escalation leading to catastrophe with no winner but also the possibility of outcomes with meaningful winners and losers. We discuss implications for the design and development of families of models, simulations, and wargames using several types of AI functionality. We also discuss decision aids for wargaming, with and without AI, informed by theory and exploratory work using simulation, history, and earlier wargaming.
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用于兵棋推演和建模的人工智能
在本文中,我们讨论了如何将人工智能(AI)用于政治军事建模、仿真和与拥有大规模杀伤性武器和其他高端能力的国家的冲突的兵棋推演,这些高端能力涉及太空、网络空间和远程精确武器。人工智能应该帮助兵棋推演的参与者和模拟中的代理人,理解对手在不确定性和错误印象的情况下可能的观点、看法和计算。人工智能的内容应该认识到升级的风险,导致没有赢家的灾难,但也有可能产生有意义的赢家和输家。我们讨论了使用几种类型的AI功能的模型、模拟和战争游戏的设计和开发的含义。我们还讨论了有或没有人工智能的兵棋推演的决策辅助工具,通过模拟、历史和早期兵棋推演的理论和探索性工作来提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.80
自引率
12.50%
发文量
40
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