Coherent image-based rendering of real-world objects

Stefan Hauswiesner, M. Straka, Gerhard Reitmayr
{"title":"Coherent image-based rendering of real-world objects","authors":"Stefan Hauswiesner, M. Straka, Gerhard Reitmayr","doi":"10.1145/1944745.1944776","DOIUrl":null,"url":null,"abstract":"Many mixed reality systems require the real-time capture and re-rendering of the real world to integrate real objects more closely with the virtual graphics. This includes novel view-point synthesis for virtual mirror or telepresence applications. For real-time performance, the latency between capturing the real world and producing the virtual output needs to be as little as possible. Image-based visual hull (IBVH) rendering is capable of rendering novel views from segmented images in real time. We improve upon existing IBVH implementations in terms of robustness and performance by reformulating the tasks of major components. Moreover, we enable high resolutions and little latency by exploiting view- and frame coherence. The suggested algorithm includes image warping between successive frames under the constraint of redraw volumes. These volumes form a boundary of the motion and deformation in the scene, and can be constructed efficiently by describing them as the visual hull of a set of bounding rectangles which are cast around silhouette differences in image-space. As a result, our method can handle arbitrarily moving and deforming foreground objects and free viewpoint motion at the same time, while still being able to reduce workload by reusing previous rendering results.","PeriodicalId":91160,"journal":{"name":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"26 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2011-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1944745.1944776","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

Many mixed reality systems require the real-time capture and re-rendering of the real world to integrate real objects more closely with the virtual graphics. This includes novel view-point synthesis for virtual mirror or telepresence applications. For real-time performance, the latency between capturing the real world and producing the virtual output needs to be as little as possible. Image-based visual hull (IBVH) rendering is capable of rendering novel views from segmented images in real time. We improve upon existing IBVH implementations in terms of robustness and performance by reformulating the tasks of major components. Moreover, we enable high resolutions and little latency by exploiting view- and frame coherence. The suggested algorithm includes image warping between successive frames under the constraint of redraw volumes. These volumes form a boundary of the motion and deformation in the scene, and can be constructed efficiently by describing them as the visual hull of a set of bounding rectangles which are cast around silhouette differences in image-space. As a result, our method can handle arbitrarily moving and deforming foreground objects and free viewpoint motion at the same time, while still being able to reduce workload by reusing previous rendering results.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
真实世界对象的连贯图像渲染
许多混合现实系统需要实时捕获和重新渲染真实世界,以便将真实物体与虚拟图形更紧密地结合在一起。这包括用于虚拟镜像或远程呈现应用的新颖视点合成。对于实时性能,捕获真实世界和生成虚拟输出之间的延迟需要尽可能小。基于图像的视觉船体(IBVH)渲染能够实时渲染分割图像中的新视图。我们通过重新制定主要组件的任务,在鲁棒性和性能方面改进了现有的IBVH实现。此外,我们通过利用视图和帧一致性实现高分辨率和小延迟。该算法包括在重绘体积约束下连续帧之间的图像扭曲。这些体积形成了场景中运动和变形的边界,并且可以通过将它们描述为一组边界矩形的视觉外壳来有效地构建,这些边界矩形是围绕图像空间中的轮廓差异投射的。因此,我们的方法可以同时处理任意移动和变形的前景物体和自由的视点运动,同时仍然能够通过重用以前的渲染结果来减少工作量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Interactive Inverse Spatio-Temporal Crowd Motion Design User-guided 3D reconstruction using multi-view stereo DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1