Experience in the Development of Archaeological Multimedia Content for Students of Pedagogical Universities

N. Golovchenko, N. S. Gribanova, D. E. Vaytsel
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引用次数: 1

Abstract

Purpose. The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course.Results. The importance of multi-channel perception of archaeological heritage objects (description, photo, drawing, 3D modeling) in the pedagogical process is shown. The development features of a program with elements of the game based on the materials of the archaeological sites of Altai (“Antiquities of Altai”) associated with their attributive and informative properties are discussed. Much attention is paid to the requirements for the description and analysis of the selection criteria for objects exhibited in multimedia. The features of the multimedia content integration into the educational process are considered.Conclusion. It is shown that situational gamification contributes to the figurative perception of specific archaeological eras and the material complex associated with them. It is concluded that the continued introduction of multimedia technologies in the teaching of historical disciplines will increase interest in science among students of the Pedagogical University. The combination of traditional and innovative teaching methods applied in practice both in higher and secondary schools will lead to an increase in the quality of historical and general education.
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师范院校学生考古多媒体教学内容开发的体会
目的。本文致力于将阿尔泰国立师范大学的地方历史博物馆和设备、通用教学能力科技园资金与新西伯利亚地区历史公园资源“俄罗斯是我的历史”的经验进行整合,以创造适用于“考古旅游”课程教学的多媒体教育内容。展示了考古文物多渠道感知(描述、照片、绘图、三维建模)在教学过程中的重要性。基于阿尔泰考古遗址(“阿尔泰古物”)与其属性和信息属性相关的材料,讨论了具有游戏元素的程序的开发特征。对多媒体展示对象的选择标准的描述和分析的要求受到了很大的关注。探讨了多媒体内容融入教学过程的特点。研究表明,情境游戏化有助于对特定考古时代的具象感知以及与之相关的物质综合体。结论是,在历史学科教学中继续引入多媒体技术将提高师范大学学生对科学的兴趣。将传统的教学方法与创新的教学方法结合起来,在高等学校和中等学校的实践中应用,将导致历史和通识教育质量的提高。
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