{"title":"Pengembangan Media dan Bahan Ajar Interaktif “Scan It†Berbasis Geogebra","authors":"L. R. Apriliani, M. Irham, Latifah Darojat","doi":"10.15294/KREANO.V11I2.26909","DOIUrl":null,"url":null,"abstract":"Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It†berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It†berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.The research aims was to describe the process of developing media and interactive teaching materials \"Scan It\" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials \"Scan It\" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kreano Jurnal Matematika KreatifInovatif","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/KREANO.V11I2.26909","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It†berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It†berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.The research aims was to describe the process of developing media and interactive teaching materials "Scan It" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials "Scan It" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.
本研究的目的是描述媒体发展过程和互动教材a€œ扫描Ita€基于Geogebra。这项研究就是开发研究。开发模型使用的是ADDIE开发模型。本研究采用三类A进行试验、实验和控制。本研究设计是一个非兰多控制中心的研究设计,前端按压设计。这项研究的结果是媒体和互动教材a€œ扫描Ita€基于geogebra有效、实用和有效的。表现出积极回应的学习者高达96%。58.3%的学习者获得了中度空间,33.3%的学习者获得了空间空间。这项研究旨在描述在地理地理上“扫描它”的媒体开发和相互作用教学材料的过程。这是一项发展研究。开发模式过去是艾迪开发模式。这次研究的题目是十一年级的学生。这项研究用了三门课,namely for trials, experiments, and control。研究设计是一个非ranmimized控制小组研发,高级设计。这项研究的结果是媒体和相互作用的教学材料“扫描它”,它是有效的、实用的和有效的。给出积极反应的学生是96%。美国学生中58.3%的学生经历了中级空间推理和33.3%的学生经历了日益增长的空间推理能力。