Human Perception of Visual Realism for Photo and Computer-Generated Face Images

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Applied Perception Pub Date : 2014-07-01 DOI:10.1145/2620030
Shaojing Fan, Rangding Wang, T. Ng, Cheston Tan, Jonathan S. Herberg, Bryan L. Koenig
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引用次数: 21

Abstract

Computer-generated (CG) face images are common in video games, advertisements, and other media. CG faces vary in their degree of realism, a factor that impacts viewer reactions. Therefore, efficient control of visual realism of face images is important. Efficient control is enabled by a deep understanding of visual realism perception: the extent to which viewers judge an image as a real photograph rather than a CG image. Across two experiments, we explored the processes involved in visual realism perception of face images. In Experiment 1, participants made visual realism judgments on original face images, inverted face images, and images of faces that had the top and bottom halves misaligned. In Experiment 2, participants made visual realism judgments on original face images, scrambled faces, and images that showed different parts of faces. Our findings indicate that both holistic and piecemeal processing are involved in visual realism perception of faces, with holistic processing becoming more dominant when resolution is lower. Our results also suggest that shading information is more important than color for holistic processing, and that inversion makes visual realism judgments harder for realistic images but not for unrealistic images. Furthermore, we found that eyes are the most influential face part for visual realism, and face context is critical for evaluating realism of face parts. To the best of our knowledge, this work is a first realism-centric study attempting to bridge the human perception of visual realism on face images with general face perception tasks.
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人类对照片和计算机生成的人脸图像的视觉真实感的感知
计算机生成的人脸图像在视频游戏、广告和其他媒体中很常见。CG人脸的真实感程度各不相同,这是影响观众反应的一个因素。因此,有效地控制人脸图像的视觉真实感是很重要的。有效的控制是通过对视觉现实主义感知的深刻理解实现的:观众将图像判断为真实照片而不是CG图像的程度。通过两个实验,我们探索了人脸图像的视觉真实感感知过程。在实验1中,被试对原始人脸图像、倒立人脸图像和上下半部分不对齐的人脸图像进行视觉真实感判断。在实验2中,被试对原始人脸图像、打乱后的人脸图像和显示人脸不同部位的图像进行视觉真实感判断。研究结果表明,整体加工和碎片加工都参与了人脸的视觉真实感感知,当分辨率较低时,整体加工更占优势。我们的研究结果还表明,在整体处理中,阴影信息比颜色信息更重要,并且反演使得对真实图像的视觉真实感判断更加困难,而对非真实图像则没有影响。此外,我们发现眼睛是对视觉真实感影响最大的面部部位,面部情境是评估面部部位真实感的关键。据我们所知,这项工作是第一个以现实主义为中心的研究,试图将人类对面部图像的视觉现实主义感知与一般面部感知任务联系起来。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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