Immersive and Interactive Exploration of Billion-Atom Systems

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 2002-03-24 DOI:10.1109/VR.2002.996525
Ashish Sharma, A. Nakano, R. Kalia, P. Vashishta, S. Kodiyalam, Paul Miller, Wei Zhao, Xinlian Liu, T. Campbell, A. Haas
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引用次数: 39

Abstract

We have developed a visualization system, namedAtomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view frustum culling algorithm based on the octree data structure to efficiently remove atoms that are outside of the field of view. A novel occlusion culling algorithm, using a probability function, then selects atoms with a high probability of being visible. These selected atoms are further tested with a traditional occlusion culling algorithm before being rendered as spheres at varying levels of detail. To achieve scalability, Atomsviewer is distributed over a cluster of PCs that execute a parallelized version of the hierarchical view frustum culling and the probabilistic occlusion culling, and a graphics workstation that renders the atoms. We have used Atomsviewer to render a billion-atom data set on a dual processor SGI Onyx2 with an InfiniteReality2 graphics pipeline connected to a four-node PC cluster.
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十亿原子系统的沉浸式和交互式探索
我们开发了一个名为atomsviewer的可视化系统,可以从分子动力学模拟的结果中呈现10亿个原子。该系统采用基于八叉树数据结构的分层视锥剔除算法,有效地去除视场外的原子。一种新的遮挡剔除算法,利用概率函数选择高概率可见的原子。这些选定的原子在被渲染成不同细节级别的球体之前,用传统的遮挡剔除算法进一步测试。为了实现可伸缩性,Atomsviewer分布在一个pc集群上,这些pc集群执行分层视图截锥体剔除和概率遮挡剔除的并行版本,以及渲染原子的图形工作站。我们使用Atomsviewer在双处理器SGI Onyx2上渲染十亿原子数据集,并使用infiniterality2图形管道连接到四节点PC集群。
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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