Psychological and Psychophysiological Responses to Challenge Variations for Virtual Hand Training in Game-based Smart Rehabilitation System

A. Asgharzadeh Alvar, A. Esteki, Iraj Abdollahi
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Abstract

Background: Maintaining motivation is one of the most important characteristics of rehabilitation strategies for successful treatment. Understanding the underlying mechanism of mental state is helpful for developing new therapeutic methods based on virtual reality and serious game technologies. Objective: The present study aims to develop a cost-benefit game-based hand rehabilitation system and assess the influence on the psychological state of subjects when they interact with a virtual reality environment in different task difficulty levels. Methods: First, we introduced a low-cost smart hand rehabilitation system based on the Leap Motion tracker; then, the experimental study was performed with 20 healthy participants. Their mental states were evoked using interaction with two separate games in four different difficulty levels. Three measures from the SAM self-reported test described as a psychological response to this condition, and also four features were extracted from Photoplethysmogram signal in order to quantify psychophysiological responses of Autonomic Nervous System. Results: Comparison of the different difficulty levels revealed significant changes in arousal and dominance correspond to under challenging and over the challenging condition, respectively. The results of psychophysiological feature analysis showed significant differences only for the standard deviation of intervals between consecutive heartbeats. Conclusion: The developed system is a low-cost smart solution that can be useful for upper limb neurological rehabilitation. Regulating difficulty parameters of the implemented game can be used to influence the motivation of users through rehabilitation procedures. It seems Photoplethysmogram is an appropriate psychophysiological indicator of mental states, but further studies are required.
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基于游戏的智能康复系统中虚拟手训练对挑战变化的心理和生理反应
背景:保持动机是成功治疗的康复策略的重要特征之一。了解心理状态的潜在机制有助于开发基于虚拟现实和严肃游戏技术的新治疗方法。目的:本研究旨在开发一种基于成本-收益游戏的手部康复系统,并评估受试者在不同任务难度下与虚拟现实环境互动对心理状态的影响。方法:首先,介绍了一种基于Leap Motion跟踪器的低成本智能手部康复系统;然后,对20名健康参与者进行了实验研究。他们的心理状态是通过与四个不同难度等级的两个独立游戏的互动来唤起的。从SAM自述测试中提取的三个指标描述了对这种情况的心理反应,并从光容积图信号中提取了四个特征,以量化自主神经系统的心理生理反应。结果:不同难度水平的比较显示,挑战性条件下和挑战性条件下的唤醒和优势度分别有显著变化。心理生理特征分析结果显示,只有连续心跳间隔的标准差存在显著差异。结论:该系统是一种低成本的智能解决方案,可用于上肢神经康复。调整游戏难度参数可以影响用户通过康复过程的动机。光容积脉搏图是一种较为合适的心理生理指标,但还有待进一步的研究。
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